ScummVM API documentation
ega_resource.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef CHAMBER_EGA_RESOURCE_H
23 #define CHAMBER_EGA_RESOURCE_H
24 
25 #include "common/array.h"
26 #include "common/file.h"
27 #include "common/stream.h"
28 #include "graphics/surface.h"
29 
30 namespace Chamber {
31 
32 // ---------------------------------------------------------------------------
33 // EgaSpriteResource
34 //
35 // Loads a .EGA sprite bank file and decodes each sprite into a CLUT8
36 // Graphics::Surface (w*4 wide × h pixels tall, 1 byte per pixel).
37 //
38 // On-disk format (reference: kult/resource.cpp, DumpEga_main.cpp):
39 // 4 bytes — junk header (skip)
40 // per sprite:
41 // uint16 size — total byte count for this record (including the 4-byte header)
42 // byte w — width in 4-pixel units → actual pixel width = w * 4
43 // byte h — height in pixels
44 // (size-4) bytes — packed 4-bpp pixel data, 2 pixels per byte:
45 // pixel_hi = (byte >> 4) & 0x0F
46 // pixel_lo = byte & 0x0F
47 // ---------------------------------------------------------------------------
49 public:
52 
53  void appendFromFile(const char *filename);
54  void appendFromStream(Common::SeekableReadStream &stream);
55 
56  Graphics::Surface *getSprite(uint index) const { return _sprites[index]; }
57  uint getSpriteCount() const { return _sprites.size(); }
58 
59 private:
61 };
62 
63 // Global EGA sprite banks (allocated in kult.cpp EGA init branch)
64 extern EgaSpriteResource *ega_sprit_res; // SPRIT.EGA
65 extern EgaSpriteResource *ega_puzzl_res; // PUZZL.EGA + PUZZ1.EGA
66 extern EgaSpriteResource *ega_perso_res; // PERSO.EGA
67 
68 } // End of namespace Chamber
69 
70 #endif // CHAMBER_EGA_RESOURCE_H
Definition: surface.h:67
Definition: stream.h:745
Definition: anim.h:25
size_type size() const
Definition: array.h:316
Definition: ega_resource.h:48