ScummVM API documentation
getclienthandler.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
23 #define BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
24 
25 #include "backends/networking/sdl_net/client.h"
26 #include "common/hashmap.h"
27 #include "common/stream.h"
28 #include "common/hash-str.h"
29 
30 namespace Networking {
31 
32 #define CLIENT_HANDLER_BUFFER_SIZE 1 * 1024 * 1024
33 
36  long _responseCode;
37  bool _headersPrepared;
38  Common::String _headers;
40  byte *_buffer;
41 
42  static const char *responseMessage(long responseCode);
43  void prepareHeaders();
44 
45 public:
47  ~GetClientHandler() override;
48 
49  void handle(Client *client) override;
50  void setHeader(const Common::String &name, const Common::String &value);
51  void setResponseCode(long code);
52 };
53 
54 } // End of namespace Networking
55 
56 #endif
Definition: client.h:75
Definition: str.h:59
Definition: scummvmcloud.h:31
Definition: getclienthandler.h:34
Definition: stream.h:745
Definition: client.h:49