ScummVM API documentation
debugger_actions.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_CORE_DEBUGGER_ACTIONS_H
23#define ULTIMA4_CORE_DEBUGGER_ACTIONS_H
24
25#include "ultima/ultima4/core/coords.h"
26#include "ultima/ultima4/game/spell.h"
27#include "ultima/ultima4/core/types.h"
28
29namespace Ultima {
30namespace Ultima4 {
31
38private:
42 void talkRunConversation(Conversation &conv, Person *talker, bool showPrompt);
43
47 void gameLordBritishCheckLevels();
48protected:
52 virtual bool isDebuggerActive() const = 0;
53
58 virtual void print(const char *fmt, ...) = 0;
59
64 virtual void printN(const char *fmt, ...) = 0;
65
69 virtual void prompt() = 0;
70
74 bool isCombat() const;
75
79 int getCombatFocus() const;
80public:
81 virtual ~DebuggerActions() {}
82
88 void summonCreature(const Common::String &name);
89
93 bool destroyAt(const Coords &coords);
94
98 Direction directionFromName(const Common::String &dirStr);
99
103 bool getChestTrapHandler(int player);
104
110 bool jimmyAt(const Coords &coords);
111
116 bool mixReagentsForSpellU4(int spell);
117
121 bool mixReagentsForSpellU5(int spell);
122
123 bool gameSpellMixHowMany(int spell, int num, Ingredients *ingredients);
124
129 bool openAt(const Coords &coords);
130
131 void gameCastSpell(uint spell, int caster, int param);
132
133
138 bool talkAt(const Coords &coords);
139};
140
141} // End of namespace Ultima4
142} // End of namespace Ultima
143
144#endif
Definition: str.h:59
Definition: conversation.h:264
Definition: coords.h:31
Definition: debugger_actions.h:37
bool getChestTrapHandler(int player)
bool talkAt(const Coords &coords)
virtual void print(const char *fmt,...)=0
bool openAt(const Coords &coords)
bool destroyAt(const Coords &coords)
bool jimmyAt(const Coords &coords)
Direction directionFromName(const Common::String &dirStr)
virtual void printN(const char *fmt,...)=0
bool mixReagentsForSpellU5(int spell)
bool mixReagentsForSpellU4(int spell)
void summonCreature(const Common::String &name)
virtual bool isDebuggerActive() const =0
Definition: spell.h:60
Definition: person.h:56