ScummVM API documentation
death.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA4_GAME_DEATH_H
23 #define ULTIMA4_GAME_DEATH_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
30 class Death {
31 private:
32  int timerCount;
33  uint timerMsg;
34  bool deathSequenceRunning;
35 private:
39  static void deathTimer(void *data);
40 
41  void revive();
42 public:
46  Death();
47 
51  ~Death();
52 
53  void start(int delay);
54 };
55 
56 extern Death *g_death;
57 
58 } // End of namespace Ultima4
59 } // End of namespace Ultima
60 
61 #endif
Definition: detection.h:27
Definition: death.h:30