ScummVM API documentation
death.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_GAME_DEATH_H
23#define ULTIMA4_GAME_DEATH_H
24
25#include "common/scummsys.h"
26
27namespace Ultima {
28namespace Ultima4 {
29
30class Death {
31private:
32 int timerCount;
33 uint timerMsg;
34 bool deathSequenceRunning;
35private:
39 static void deathTimer(void *data);
40
41 void revive();
42public:
47
52
53 void start(int delay);
54};
55
56extern Death *g_death;
57
58} // End of namespace Ultima4
59} // End of namespace Ultima
60
61#endif
Definition: death.h:30