ScummVM API documentation
death.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_GAME_DEATH_H
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#define ULTIMA4_GAME_DEATH_H
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#include "common/scummsys.h"
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namespace
Ultima
{
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namespace
Ultima4 {
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class
Death
{
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private
:
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int
timerCount;
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uint timerMsg;
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bool
deathSequenceRunning;
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private
:
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static
void
deathTimer(
void
*data);
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void
revive();
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public
:
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Death
();
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~Death
();
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void
start(
int
delay);
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};
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extern
Death
*g_death;
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}
// End of namespace Ultima4
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}
// End of namespace Ultima
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#endif
Ultima
Definition:
detection.h:27
Ultima::Ultima4::Death::~Death
~Death()
Ultima::Ultima4::Death::Death
Death()
Ultima::Ultima4::Death
Definition:
death.h:30
engines
ultima
ultima4
game
death.h
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