ScummVM API documentation
hlz.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef IMAGE_CODECS_HLZ_H
23#define IMAGE_CODECS_HLZ_H
24
25#include "image/codecs/codec.h"
26
27namespace Image {
28
34class HLZDecoder : public Codec {
35public:
36 HLZDecoder(int width, int height);
37 ~HLZDecoder() override;
38
41
42 static void decodeFrameInPlace(Common::SeekableReadStream &stream, uint32 size, byte *dst);
43
44private:
45 Graphics::Surface *_surface;
46 int _width, _height;
47};
48
49} // End of namespace Image
50
51#endif
Definition: stream.h:745
Definition: codec.h:57
Definition: hlz.h:34
Graphics::PixelFormat getPixelFormat() const override
const Graphics::Surface * decodeFrame(Common::SeekableReadStream &stream) override
Definition: pixelformat.h:138
Definition: surface.h:67