ScummVM API documentation
personbase.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_PERSONBASE_H
32 #define CRAB_PERSONBASE_H
33 
34 #include "common/str.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace people {
40 // What each type is, and what it does
41 // neutral - peaceful person who will fight back on being attacked
42 // hostile - person who will attack you on sight
43 // coward - person who will flee on being attacked
44 // immobile - person who cannot move but can be killed
45 enum PersonType {
46  PE_NEUTRAL,
47  PE_HOSTILE,
48  PE_COWARD,
49  PE_IMMOBILE
50 };
51 
52 // What each state is, and what it does
53 // normal - person doing his default movement
54 // fight - person fighting you
55 // flee - person running away from you
56 // ko - person is dead/knocked out
57 // dying - play the dying animation
58 enum PersonState {
59  PST_NORMAL,
60  PST_FIGHT,
61  PST_FLEE,
62  PST_KO,
63  PST_DYING
64 };
65 
66 PersonType stringToPersonType(const Common::String &val);
67 PersonState stringToPersonState(const Common::String &val);
68 } // End of namespace people
69 } // End of namespace pyrodactyl
70 
71 } // End of namespace Crab
72 
73 #endif // CRAB_PERSONBASE_H
Definition: str.h:59
Definition: moveeffect.h:37