ScummVM API documentation
enet.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef BACKENDS_NETWORKING_ENET_ENET_H
23 #define BACKENDS_NETWORKING_ENET_ENET_H
24 
25 #include "common/str.h"
26 
27 namespace Networking {
28 namespace ENet {
29 
30 class Host;
31 class Socket;
32 
33 class ENet {
34 public:
38  ENet();
39  ~ENet();
40 
45  bool initialize();
58  Host *createHost(const Common::String &address, int port, int numClients, int numChannels = 1, int incBand = 0, int outBand = 0);
73  Host *connectToHost(const Common::String &hostAddress, int hostPort, const Common::String &address, int port, int timeout = 5000, int numChannels = 1, int incBand = 0, int outBand = 0);
74  Host *connectToHost(const Common::String &address, int port, int timeout = 5000, int numChannels = 1, int incBand = 0, int outBand = 0);
84  Socket *createSocket(const Common::String &address, int port);
85 private:
90  bool _initialized;
91 };
92 
93 } // End of namespace ENet
94 } // End of namespace Networking
95 
96 
97 #endif
Definition: str.h:59
Definition: socket.h:41
Host * createHost(const Common::String &address, int port, int numClients, int numChannels=1, int incBand=0, int outBand=0)
Definition: enet.h:33
Definition: scummvmcloud.h:32
Socket * createSocket(const Common::String &address, int port)
Definition: host.h:45
Host * connectToHost(const Common::String &hostAddress, int hostPort, const Common::String &address, int port, int timeout=5000, int numChannels=1, int incBand=0, int outBand=0)