This is the complete list of members for Ultima::Nuvie::WOUActor, including all inherited members.
_clock (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
Actor(Map *m, ObjManager *om, GameClock *c) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
add_light(uint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
add_readied_object(Obj *obj) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
add_surrounding_obj(Obj *obj) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
alignment (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
all_items_to_container(Obj *container_obj, bool stack) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
attack(sint8 readied_obj_location, MapCoord target, Actor *foe=nullptr) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
attract_to(Actor *target) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
base_obj_n (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
body_armor_class (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
can_be_moved() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
can_be_passed(const Actor *other, bool ignoreParty=false) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
can_carry_object(uint16 obj_n, uint32 qty=0) const override (defined in Ultima::Nuvie::WOUActor) | Ultima::Nuvie::WOUActor | virtual |
can_carry_object(Obj *obj) const override (defined in Ultima::Nuvie::WOUActor) | Ultima::Nuvie::WOUActor | virtual |
can_carry_weight(Obj *obj) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
can_carry_weight(float obj_weight) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
can_move (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
can_ready_obj(Obj *obj) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
change_base_obj_n(uint16 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
check_move(uint16 new_x, uint16 new_y, uint8 new_z, ActorMoveFlags flags=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
check_moveRelative(sint16 rel_x, sint16 rel_y, ActorMoveFlags flags=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
clear() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
clear_error() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
clear_flag(uint8 bitflag) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
combat_mode (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
count_readied_objects(sint32 obj_n=-1, sint16 frame_n=-1, sint16 quality=-1) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
cure() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
custom_tile_tbl (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
delete_pathfinder() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
dex (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
die(bool create_body=true) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
direction (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
display_condition() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
doesOccupyLocation(uint16 lx, uint16 ly, uint8 lz, bool incDoubleTile=true, bool incSurroundingObjs=true) const | Ultima::Nuvie::Actor | virtual |
error_struct (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
ethereal (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
exp (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
face_actor(Actor *a) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
face_location(const MapCoord &loc) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
face_location(uint16 lx, uint16 ly) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
find_body() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
find_enemies() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
frame_n (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
get_actor_num() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_alignment() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_base_obj_n() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_combat_mode() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_corpser_flag() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
get_custom_tile_num(uint16 obj_num) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_dex_text_color() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
get_dexterity() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_direction() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_downward_facing_tile_num() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
get_error() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_exp() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_flag(uint8 bitflag) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_frame_n() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_hand_combat_type() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlineprotectedvirtual |
get_hp() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_hp_text_color() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
get_intelligence() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_inventory_equip_weight() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_inventory_list() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_inventory_list() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_inventory_weight() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_level() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_light_level() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_location(uint16 *ret_x, uint16 *ret_y, uint8 *ret_level) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_location() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_magic() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_maxhp() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
get_maxmagic() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
get_moves_left() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_name(bool force_real_name=false) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_num_light_sources() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlineprotected |
get_number_of_schedules() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_obj_flag(uint8 bitFlag) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_obj_n() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_object_combat_type(uint16 objN) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
get_object_readiable_location(Obj *obj) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
get_old_alignment() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_old_frame_n() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_pathfinder() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_range(uint16 target_x, uint16 target_y) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_sched_worktype() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_schedule(uint8 index) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_schedule_location(MapCoord *loc) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_status_flag(uint8 bitFlag) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_str_text_color() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
get_strength() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_surrounding_obj_list() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_talk_flags() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_tile() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_tile_num() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_tile_num(uint16 obj_num) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
get_tile_type() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
get_weapon(sint8 readied_obj_location) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_weapon_obj(sint8 readied_obj_location) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_worktype() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
get_worktype_string(uint32 wt) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlineprotectedvirtual |
get_x() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_y() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
get_z() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
getSchedulePos(uint8 hour) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
handle_lightsource(uint8 hour) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlineprotectedvirtual |
has_readied_objects() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
heal() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
hide() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
hit(uint8 dmg, bool force_hit=false) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
hp (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
id_n (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
init(uint8 obj_status=NO_OBJ_STATUS) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
init_from_obj(Obj *obj, bool change_base_obj=false) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
intelligence (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
inventory_add_object(Obj *obj, Obj *container=0, bool stack=true) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_add_object_nostack(Obj *obj, Obj *container=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
inventory_count_object(uint16 obj_n) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_count_objects(bool inc_readied_objects) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_del_all_objs() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_del_object(uint16 obj_n, uint32 qty, uint8 quality) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_drop_all() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_get_food(Obj *container=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
inventory_get_max_weight() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
inventory_get_object(uint16 obj_n, uint8 qual=0, bool match_quality=OBJ_MATCH_QUALITY, uint8 frame_n=0, bool match_frame_n=OBJ_NOMATCH_FRAME_N) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_get_readied_obj_n(uint8 location) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
inventory_get_readied_object(uint8 location) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_get_readied_object_combat_type(uint8 location) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_has_object(uint16 obj_n, uint8 qual=0, bool match_quality=OBJ_MATCH_QUALITY, uint8 frame_n=0, bool match_frame_n=OBJ_NOMATCH_FRAME_N) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_new_object(uint16 obj_n, uint32 qty, uint8 quality=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
inventory_parse_readied_objects() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
inventory_remove_obj(Obj *obj, bool run_usecode=true) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
is_alive() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_at_position(const Obj *obj) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
is_at_scheduled_location() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
is_avatar() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_charmed() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
is_cursed() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
is_double_handed_obj_readied() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
is_hit() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_immobile() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
is_in_party() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_in_vehicle() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
is_invisible() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_met() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_nearby(const Actor *other) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
is_nearby(uint8 actor_num) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
is_nearby(const MapCoord &where, uint8 thresh=5) const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
is_onscreen() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_paralyzed() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
is_passable() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
is_poisoned() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_protected() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
is_sleeping() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
is_temp() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
is_visible() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
isFlying() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
isNonBlocking() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
level (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
light (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
light_source (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
loadSchedule(const unsigned char *schedule_data, uint16 num) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
magic (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
make_obj() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
map (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
met_player (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
morph(uint16 obj_n) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
move(uint16 new_x, uint16 new_y, uint8 new_z, ActorMoveFlags flags=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
move_time (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
movement_flags (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
moveRelative(sint16 rel_x, sint16 rel_y, ActorMoveFlags flags=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
moves (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
name (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
num_schedules (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
obj_flags (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
obj_inventory (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
obj_manager (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
obj_n (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
old_frame_n (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
pathfind_to(const MapCoord &d) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
pathfind_to(uint16 gx, uint16 gy, uint8 gz=255) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
pathfinder (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
preform_worktype() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
print() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protectedvirtual |
push(Actor *pusher, uint8 where=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
readied_armor_class (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
readied_objects (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
reduce_hp(uint8 amount) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
remove_all_readied_objects() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
remove_readied_object(Obj *obj, bool run_usecode=true) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
remove_readied_object(uint8 location, bool run_usecode=true) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
repel_from(Actor *target) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
resurrect(const MapCoord &new_position, Obj *body_obj=nullptr) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
revert_worktype() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
sched (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
sched_pos (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
set_alignment(ActorAlignment a) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_asleep(bool val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
set_charmed(bool val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
set_combat_mode(uint8 new_mode) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_corpser_flag(bool val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
set_cursed(bool val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
set_custom_tile_num(uint16 obj_num, uint16 tile_num) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_dead_flag(bool value) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_dexterity(uint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_direction(sint16 rel_x, sint16 rel_y) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_direction(NuvieDir d) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
set_error(ActorErrorCode err) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_ethereal(bool val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlineprotectedvirtual |
set_exp(uint16 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_flag(uint8 bitflag) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_frame_n(uint16 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_hit_flag(bool val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_hp(uint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_in_party(bool state) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_intelligence(uint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_invisible(bool invisible) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_level(uint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_magic(uint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_moves_left(sint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_name(const char *actor_name) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_obj_flag(uint8 bitFlag, bool value) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_obj_n(uint16 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_old_alignment(ActorAlignment a) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_paralyzed(bool paralyzed) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
set_pathfinder(ActorPathFinder *new_pf, Path *path_type=0) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_poisoned(bool poisoned) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_protected(bool val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
set_status_flag(uint8 bitFlag, bool value) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
set_strength(uint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_talk_flags(uint8 newflags) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inline |
set_worktype(uint8 new_worktype, bool init=false) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
show() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
status_flags (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
strength (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
subtract_light(uint8 val) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
surrounding_objects (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
talk_flags (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
temp_actor (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
twitch() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
unlink_surrounding_objects(bool make_objects_temporary=false) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
update() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
update_time() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
updateSchedule(uint8 hour, bool teleport=false) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protectedvirtual |
usecode (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
visible_flag (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
walk_frame (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
walk_path() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
weapon_can_hit(const CombatType *weapon, uint16 target_x, uint16 target_y) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | |
weapon_can_hit(const CombatType *weapon, Actor *target, uint16 *hit_x, uint16 *hit_y) (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
will_not_talk() const (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | inlinevirtual |
work_location (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
worktype (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
WOUActor(Map *m, ObjManager *om, GameClock *c) (defined in Ultima::Nuvie::WOUActor) | Ultima::Nuvie::WOUActor | inline |
x (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
y (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
z (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | protected |
~Actor() (defined in Ultima::Nuvie::Actor) | Ultima::Nuvie::Actor | virtual |
~WOUActor() override (defined in Ultima::Nuvie::WOUActor) | Ultima::Nuvie::WOUActor | inline |