ScummVM API documentation
Illusions::Control Member List

This is the complete list of members for Illusions::Control, including all inherited members.

_actor (defined in Illusions::Control)Illusions::Control
_actorTypeId (defined in Illusions::Control)Illusions::Control
_bounds (defined in Illusions::Control)Illusions::Control
_feetPt (defined in Illusions::Control)Illusions::Control
_flags (defined in Illusions::Control)Illusions::Control
_objectId (defined in Illusions::Control)Illusions::Control
_pauseCtr (defined in Illusions::Control)Illusions::Control
_position (defined in Illusions::Control)Illusions::Control
_priority (defined in Illusions::Control)Illusions::Control
_sceneId (defined in Illusions::Control)Illusions::Control
_subobjectsPos (defined in Illusions::Control)Illusions::Control
_vm (defined in Illusions::Control)Illusions::Control
activateObject() (defined in Illusions::Control)Illusions::Control
appearActor() (defined in Illusions::Control)Illusions::Control
calcPosition(Common::Point posDelta) (defined in Illusions::Control)Illusions::Control
clearNotifyThreadId1() (defined in Illusions::Control)Illusions::Control
clearNotifyThreadId2() (defined in Illusions::Control)Illusions::Control
Control(IllusionsEngine *vm) (defined in Illusions::Control)Illusions::Control
createPath(Common::Point destPt) (defined in Illusions::Control)Illusions::Control
deactivateObject() (defined in Illusions::Control)Illusions::Control
disappearActor() (defined in Illusions::Control)Illusions::Control
drawActorRect(const Common::Rect r, byte color) (defined in Illusions::Control)Illusions::Control
execSequenceOpcode(OpCall &opCall) (defined in Illusions::Control)Illusions::Control
faceActor(uint facing) (defined in Illusions::Control)Illusions::Control
fillActor(byte color) (defined in Illusions::Control)Illusions::Control
getActorFrameDimensions(WidthHeight &dimensions) (defined in Illusions::Control)Illusions::Control
getActorPosition() (defined in Illusions::Control)Illusions::Control
getCollisionRect(Common::Rect &collisionRect) (defined in Illusions::Control)Illusions::Control
getCollisionRectAccurate(Common::Rect &collisionRect) (defined in Illusions::Control)Illusions::Control
getDrawPriority() (defined in Illusions::Control)Illusions::Control
getOverlapPriority() (defined in Illusions::Control)Illusions::Control
getPriority() (defined in Illusions::Control)Illusions::Control
getSubActorParent() (defined in Illusions::Control)Illusions::Control
isActorVisible() (defined in Illusions::Control)Illusions::Control
isPixelCollision(Common::Point &pt) (defined in Illusions::Control)Illusions::Control
linkToObject(uint32 parentObjectId, uint32 linkedObjectValue) (defined in Illusions::Control)Illusions::Control
pause() (defined in Illusions::Control)Illusions::Control
readPointsConfig(byte *pointsConfig) (defined in Illusions::Control)Illusions::Control
refreshSequenceCode() (defined in Illusions::Control)Illusions::Control
sequenceActor() (defined in Illusions::Control)Illusions::Control
setActorFrameIndex(int16 frameIndex) (defined in Illusions::Control)Illusions::Control
setActorIndex(int actorIndex) (defined in Illusions::Control)Illusions::Control
setActorIndexTo1() (defined in Illusions::Control)Illusions::Control
setActorIndexTo2() (defined in Illusions::Control)Illusions::Control
setActorPosition(Common::Point position) (defined in Illusions::Control)Illusions::Control
setActorScale(int scale) (defined in Illusions::Control)Illusions::Control
setActorUsePan(int usePan) (defined in Illusions::Control)Illusions::Control
setPriority(int16 priority) (defined in Illusions::Control)Illusions::Control
startMoveActor(uint32 sequenceId, Common::Point destPt, uint32 callerThreadId1, uint32 callerThreadId2) (defined in Illusions::Control)Illusions::Control
startSequenceActor(uint32 sequenceId, int value, uint32 notifyThreadId) (defined in Illusions::Control)Illusions::Control
startSequenceActorIntern(uint32 sequenceId, int value, byte *entryTblPtr, uint32 notifyThreadId) (defined in Illusions::Control)Illusions::Control
startSubSequence(int linkIndex, uint32 sequenceId) (defined in Illusions::Control)Illusions::Control
startTalkActor(uint32 sequenceId, byte *entryTblPtr, uint32 threadId) (defined in Illusions::Control)Illusions::Control
stopActor() (defined in Illusions::Control)Illusions::Control
stopSequenceActor() (defined in Illusions::Control)Illusions::Control
stopSubSequence(int linkIndex) (defined in Illusions::Control)Illusions::Control
unlinkObject() (defined in Illusions::Control)Illusions::Control
unpause() (defined in Illusions::Control)Illusions::Control
updateActorMovement(uint32 deltaTime) (defined in Illusions::Control)Illusions::Control
~Control() (defined in Illusions::Control)Illusions::Control