This is the complete list of members for Illusions::Control, including all inherited members.
_actor (defined in Illusions::Control) | Illusions::Control | |
_actorTypeId (defined in Illusions::Control) | Illusions::Control | |
_bounds (defined in Illusions::Control) | Illusions::Control | |
_feetPt (defined in Illusions::Control) | Illusions::Control | |
_flags (defined in Illusions::Control) | Illusions::Control | |
_objectId (defined in Illusions::Control) | Illusions::Control | |
_pauseCtr (defined in Illusions::Control) | Illusions::Control | |
_position (defined in Illusions::Control) | Illusions::Control | |
_priority (defined in Illusions::Control) | Illusions::Control | |
_sceneId (defined in Illusions::Control) | Illusions::Control | |
_subobjectsPos (defined in Illusions::Control) | Illusions::Control | |
_vm (defined in Illusions::Control) | Illusions::Control | |
activateObject() (defined in Illusions::Control) | Illusions::Control | |
appearActor() (defined in Illusions::Control) | Illusions::Control | |
calcPosition(Common::Point posDelta) (defined in Illusions::Control) | Illusions::Control | |
clearNotifyThreadId1() (defined in Illusions::Control) | Illusions::Control | |
clearNotifyThreadId2() (defined in Illusions::Control) | Illusions::Control | |
Control(IllusionsEngine *vm) (defined in Illusions::Control) | Illusions::Control | |
createPath(Common::Point destPt) (defined in Illusions::Control) | Illusions::Control | |
deactivateObject() (defined in Illusions::Control) | Illusions::Control | |
disappearActor() (defined in Illusions::Control) | Illusions::Control | |
drawActorRect(const Common::Rect r, byte color) (defined in Illusions::Control) | Illusions::Control | |
execSequenceOpcode(OpCall &opCall) (defined in Illusions::Control) | Illusions::Control | |
faceActor(uint facing) (defined in Illusions::Control) | Illusions::Control | |
fillActor(byte color) (defined in Illusions::Control) | Illusions::Control | |
getActorFrameDimensions(WidthHeight &dimensions) (defined in Illusions::Control) | Illusions::Control | |
getActorPosition() (defined in Illusions::Control) | Illusions::Control | |
getCollisionRect(Common::Rect &collisionRect) (defined in Illusions::Control) | Illusions::Control | |
getCollisionRectAccurate(Common::Rect &collisionRect) (defined in Illusions::Control) | Illusions::Control | |
getDrawPriority() (defined in Illusions::Control) | Illusions::Control | |
getOverlapPriority() (defined in Illusions::Control) | Illusions::Control | |
getPriority() (defined in Illusions::Control) | Illusions::Control | |
getSubActorParent() (defined in Illusions::Control) | Illusions::Control | |
isActorVisible() (defined in Illusions::Control) | Illusions::Control | |
isPixelCollision(Common::Point &pt) (defined in Illusions::Control) | Illusions::Control | |
linkToObject(uint32 parentObjectId, uint32 linkedObjectValue) (defined in Illusions::Control) | Illusions::Control | |
pause() (defined in Illusions::Control) | Illusions::Control | |
readPointsConfig(byte *pointsConfig) (defined in Illusions::Control) | Illusions::Control | |
refreshSequenceCode() (defined in Illusions::Control) | Illusions::Control | |
sequenceActor() (defined in Illusions::Control) | Illusions::Control | |
setActorFrameIndex(int16 frameIndex) (defined in Illusions::Control) | Illusions::Control | |
setActorIndex(int actorIndex) (defined in Illusions::Control) | Illusions::Control | |
setActorIndexTo1() (defined in Illusions::Control) | Illusions::Control | |
setActorIndexTo2() (defined in Illusions::Control) | Illusions::Control | |
setActorPosition(Common::Point position) (defined in Illusions::Control) | Illusions::Control | |
setActorScale(int scale) (defined in Illusions::Control) | Illusions::Control | |
setActorUsePan(int usePan) (defined in Illusions::Control) | Illusions::Control | |
setPriority(int16 priority) (defined in Illusions::Control) | Illusions::Control | |
startMoveActor(uint32 sequenceId, Common::Point destPt, uint32 callerThreadId1, uint32 callerThreadId2) (defined in Illusions::Control) | Illusions::Control | |
startSequenceActor(uint32 sequenceId, int value, uint32 notifyThreadId) (defined in Illusions::Control) | Illusions::Control | |
startSequenceActorIntern(uint32 sequenceId, int value, byte *entryTblPtr, uint32 notifyThreadId) (defined in Illusions::Control) | Illusions::Control | |
startSubSequence(int linkIndex, uint32 sequenceId) (defined in Illusions::Control) | Illusions::Control | |
startTalkActor(uint32 sequenceId, byte *entryTblPtr, uint32 threadId) (defined in Illusions::Control) | Illusions::Control | |
stopActor() (defined in Illusions::Control) | Illusions::Control | |
stopSequenceActor() (defined in Illusions::Control) | Illusions::Control | |
stopSubSequence(int linkIndex) (defined in Illusions::Control) | Illusions::Control | |
unlinkObject() (defined in Illusions::Control) | Illusions::Control | |
unpause() (defined in Illusions::Control) | Illusions::Control | |
updateActorMovement(uint32 deltaTime) (defined in Illusions::Control) | Illusions::Control | |
~Control() (defined in Illusions::Control) | Illusions::Control |