This is the complete list of members for Illusions::Control, including all inherited members.
| _actor (defined in Illusions::Control) | Illusions::Control | |
| _actorTypeId (defined in Illusions::Control) | Illusions::Control | |
| _bounds (defined in Illusions::Control) | Illusions::Control | |
| _feetPt (defined in Illusions::Control) | Illusions::Control | |
| _flags (defined in Illusions::Control) | Illusions::Control | |
| _objectId (defined in Illusions::Control) | Illusions::Control | |
| _pauseCtr (defined in Illusions::Control) | Illusions::Control | |
| _position (defined in Illusions::Control) | Illusions::Control | |
| _priority (defined in Illusions::Control) | Illusions::Control | |
| _sceneId (defined in Illusions::Control) | Illusions::Control | |
| _subobjectsPos (defined in Illusions::Control) | Illusions::Control | |
| _vm (defined in Illusions::Control) | Illusions::Control | |
| activateObject() (defined in Illusions::Control) | Illusions::Control | |
| appearActor() (defined in Illusions::Control) | Illusions::Control | |
| calcPosition(Common::Point posDelta) (defined in Illusions::Control) | Illusions::Control | |
| clearNotifyThreadId1() (defined in Illusions::Control) | Illusions::Control | |
| clearNotifyThreadId2() (defined in Illusions::Control) | Illusions::Control | |
| Control(IllusionsEngine *vm) (defined in Illusions::Control) | Illusions::Control | |
| createPath(Common::Point destPt) (defined in Illusions::Control) | Illusions::Control | |
| deactivateObject() (defined in Illusions::Control) | Illusions::Control | |
| disappearActor() (defined in Illusions::Control) | Illusions::Control | |
| drawActorRect(const Common::Rect &r, byte color) (defined in Illusions::Control) | Illusions::Control | |
| execSequenceOpcode(OpCall &opCall) (defined in Illusions::Control) | Illusions::Control | |
| faceActor(uint facing) (defined in Illusions::Control) | Illusions::Control | |
| fillActor(byte color) (defined in Illusions::Control) | Illusions::Control | |
| getActorFrameDimensions(WidthHeight &dimensions) (defined in Illusions::Control) | Illusions::Control | |
| getActorPosition() (defined in Illusions::Control) | Illusions::Control | |
| getCollisionRect(Common::Rect &collisionRect) (defined in Illusions::Control) | Illusions::Control | |
| getCollisionRectAccurate(Common::Rect &collisionRect) (defined in Illusions::Control) | Illusions::Control | |
| getDrawPriority() (defined in Illusions::Control) | Illusions::Control | |
| getOverlapPriority() (defined in Illusions::Control) | Illusions::Control | |
| getPriority() (defined in Illusions::Control) | Illusions::Control | |
| getSubActorParent() (defined in Illusions::Control) | Illusions::Control | |
| isActorVisible() (defined in Illusions::Control) | Illusions::Control | |
| isPixelCollision(Common::Point &pt) (defined in Illusions::Control) | Illusions::Control | |
| linkToObject(uint32 parentObjectId, uint32 linkedObjectValue) (defined in Illusions::Control) | Illusions::Control | |
| pause() (defined in Illusions::Control) | Illusions::Control | |
| readPointsConfig(byte *pointsConfig) (defined in Illusions::Control) | Illusions::Control | |
| refreshSequenceCode() (defined in Illusions::Control) | Illusions::Control | |
| sequenceActor() (defined in Illusions::Control) | Illusions::Control | |
| setActorFrameIndex(int16 frameIndex) (defined in Illusions::Control) | Illusions::Control | |
| setActorIndex(int actorIndex) (defined in Illusions::Control) | Illusions::Control | |
| setActorIndexTo1() (defined in Illusions::Control) | Illusions::Control | |
| setActorIndexTo2() (defined in Illusions::Control) | Illusions::Control | |
| setActorPosition(Common::Point position) (defined in Illusions::Control) | Illusions::Control | |
| setActorScale(int scale) (defined in Illusions::Control) | Illusions::Control | |
| setActorUsePan(int usePan) (defined in Illusions::Control) | Illusions::Control | |
| setPriority(int16 priority) (defined in Illusions::Control) | Illusions::Control | |
| startMoveActor(uint32 sequenceId, Common::Point destPt, uint32 callerThreadId1, uint32 callerThreadId2) (defined in Illusions::Control) | Illusions::Control | |
| startSequenceActor(uint32 sequenceId, int value, uint32 notifyThreadId) (defined in Illusions::Control) | Illusions::Control | |
| startSequenceActorIntern(uint32 sequenceId, int value, byte *entryTblPtr, uint32 notifyThreadId) (defined in Illusions::Control) | Illusions::Control | |
| startSubSequence(int linkIndex, uint32 sequenceId) (defined in Illusions::Control) | Illusions::Control | |
| startTalkActor(uint32 sequenceId, byte *entryTblPtr, uint32 threadId) (defined in Illusions::Control) | Illusions::Control | |
| stopActor() (defined in Illusions::Control) | Illusions::Control | |
| stopSequenceActor() (defined in Illusions::Control) | Illusions::Control | |
| stopSubSequence(int linkIndex) (defined in Illusions::Control) | Illusions::Control | |
| unlinkObject() (defined in Illusions::Control) | Illusions::Control | |
| unpause() (defined in Illusions::Control) | Illusions::Control | |
| updateActorMovement(uint32 deltaTime) (defined in Illusions::Control) | Illusions::Control | |
| ~Control() (defined in Illusions::Control) | Illusions::Control |