ScummVM API documentation
room505.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_DRAGONSPHERE_ROOMS_505_H
23 #define MADS_DRAGONSPHERE_ROOMS_505_H
24 
25 #include "common/serializer.h"
26 #include "mads/madsv2/core/general.h"
27 
28 namespace MADS {
29 namespace MADSV2 {
30 namespace Dragonsphere {
31 namespace Rooms {
32 
33 #define local (&scratch)
34 #define ss local->sprite
35 #define seq local->sequence
36 #define aa local->animation
37 
41 struct Scratch {
42 
43 };
44 
45 } // namespace Rooms
46 } // namespace Dragonsphere
47 } // namespace MADSV2
48 } // namespace MADS
49 
50 #endif
Definition: sound_manager.h:38