ScummVM API documentation
console.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef TOT_CONSOLE_H
24 #define TOT_CONSOLE_H
25 
26 #include "gui/debugger.h"
27 
28 #include "tot/tot.h"
29 
30 namespace Tot {
31 
32 class TotConsole : public GUI::Debugger {
33 private:
34  TotEngine *_engine;
35  bool cmdJumpToPart2(int argc, const char **argv);
36  bool cmdLoadRoom(int argc, const char **argv);
37  bool cmdShowMouseGrid(int argc, const char **argv);
38  bool cmdShowScreenGrid(int argc, const char **argv);
39  bool cmdShowGameGrid(int argc, const char **argv);
40  bool cmdShowObjectAreas(int argc, const char **argv);
41  bool cmdClearLayers(int argc, const char **argv);
42 
43 public:
44  TotConsole(TotEngine *engine);
45  ~TotConsole() override;
46 };
47 
48 } // End of namespace Tot
49 
50 #endif // TOT_CONSOLE_H
Definition: debugger.h:41
Definition: console.h:32
Definition: tot.h:50
Definition: anims.h:26