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game_status.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GOT_VIEWS_GAME_STATUS_H
23 #define GOT_VIEWS_GAME_STATUS_H
24 
25 #include "got/views/view.h"
26 
27 namespace Got {
28 namespace Views {
29 
30 class GameStatus : public View {
31 private:
32  int _scoreCountdown = 0;
33  Common::String _endMessage;
34 
35  void displayHealth(GfxSurface &s);
36  void displayMagic(GfxSurface &s);
37  void displayJewels(GfxSurface &s);
38  void displayScore(GfxSurface &s);
39  void displayKeys(GfxSurface &s);
40  void displayItem(GfxSurface &s);
41 
42 public:
43  GameStatus() : View("GameStatus") {}
44  virtual ~GameStatus() {}
45 
46  void draw() override;
47  bool msgGame(const GameMessage &msg) override;
48  bool tick() override;
49 };
50 
51 } // namespace Views
52 } // namespace Got
53 
54 #endif
Definition: str.h:59
void draw() override
bool tick() override
Definition: view.h:42
Definition: game_status.h:30
Definition: gfx_surface.h:30
Definition: messages.h:72
Definition: console.h:28