ScummVM API documentation
uitext.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_UITEXT_H
27 #define SAGA2_UITEXT_H
28 
29 namespace Saga2 {
30 
31 #define FILE_DIALOG_NONAME "Empty Slot"
32 
33 #define SAVE_DIALOG_NAME "Save Game"
34 #define SAVE_DIALOG_BUTTON1 "Cancel"
35 #define SAVE_DIALOG_BUTTON2 "Save"
36 
37 #define LOAD_DIALOG_NAME "Load Game"
38 #define LOAD_DIALOG_BUTTON1 "Cancel"
39 #define LOAD_DIALOG_BUTTON2 "Load"
40 
41 #define OPTN_DIALOG_NAME "Options"
42 #define OPTN_DIALOG_SLIDE1 "Sound Effects Volume"
43 #define OPTN_DIALOG_SLIDE2 "Speech Volume"
44 #define OPTN_DIALOG_SLIDE3 "Music Volume"
45 #define OPTN_DIALOG_CHECK1 "Auto-Aggression"
46 #define OPTN_DIALOG_CHECK2 "Auto-Wield Weapon"
47 #define OPTN_DIALOG_CHECK3 "Speech Text"
48 #define OPTN_DIALOG_CHECK4 "Night"
49 #define OPTN_DIALOG_BUTTON1 "Resume Play"
50 #define OPTN_DIALOG_BUTTON2 "Save"
51 #define OPTN_DIALOG_BUTTON3 "Load"
52 #define OPTN_DIALOG_BUTTON4 "Quit"
53 #define OPTN_DIALOG_BUTTON5 "Credits"
54 #define OPTN_DIALOG_BUTTON6 "New Game"
55 
56 #define VFYX_DIALOG_NAME "Faery Tale Adventure"
57 #define VFYX_DIALOG_CAPTION "Do you really want to quit?"
58 #define VFYX_DIALOG_BUTTON1 "_Quit"
59 #define VFYX_DIALOG_BUTTON2 "_Continue"
60 
61 } // end of namespace Saga2
62 
63 #endif
Definition: actor.h:32