ScummVM API documentation
uitext.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_UITEXT_H
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#define SAGA2_UITEXT_H
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namespace
Saga2
{
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#define FILE_DIALOG_NONAME "Empty Slot"
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#define SAVE_DIALOG_NAME "Save Game"
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#define SAVE_DIALOG_BUTTON1 "Cancel"
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#define SAVE_DIALOG_BUTTON2 "Save"
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#define LOAD_DIALOG_NAME "Load Game"
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#define LOAD_DIALOG_BUTTON1 "Cancel"
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#define LOAD_DIALOG_BUTTON2 "Load"
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#define OPTN_DIALOG_NAME "Options"
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#define OPTN_DIALOG_SLIDE1 "Sound Effects Volume"
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#define OPTN_DIALOG_SLIDE2 "Speech Volume"
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#define OPTN_DIALOG_SLIDE3 "Music Volume"
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#define OPTN_DIALOG_CHECK1 "Auto-Aggression"
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#define OPTN_DIALOG_CHECK2 "Auto-Wield Weapon"
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#define OPTN_DIALOG_CHECK3 "Speech Text"
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#define OPTN_DIALOG_CHECK4 "Night"
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#define OPTN_DIALOG_BUTTON1 "Resume Play"
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#define OPTN_DIALOG_BUTTON2 "Save"
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#define OPTN_DIALOG_BUTTON3 "Load"
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#define OPTN_DIALOG_BUTTON4 "Quit"
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#define OPTN_DIALOG_BUTTON5 "Credits"
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#define OPTN_DIALOG_BUTTON6 "New Game"
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#define VFYX_DIALOG_NAME "Faery Tale Adventure"
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#define VFYX_DIALOG_CAPTION "Do you really want to quit?"
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#define VFYX_DIALOG_BUTTON1 "_Quit"
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#define VFYX_DIALOG_BUTTON2 "_Continue"
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}
// end of namespace Saga2
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#endif
Saga2
Definition:
actor.h:32
engines
saga2
uitext.h
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