ScummVM API documentation
image.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_IMAGE_H
23 #define BLADERUNNER_IMAGE_H
24 
25 #include "graphics/surface.h"
26 
27 namespace Common {
28  class String;
29 }
30 
31 namespace BladeRunner {
32 
33 class BladeRunnerEngine;
34 
35 class Image {
36  BladeRunnerEngine *_vm;
37  Graphics::Surface _surface;
38 
39 public:
41  ~Image();
42 
43  bool open(const Common::String &name);
44  void copyToSurface(Graphics::Surface *surface) const;
45 };
46 
47 } // End of namespace BladeRunner
48 
49 #endif
Definition: str.h:59
Definition: surface.h:67
Definition: actor.h:31
Definition: algorithm.h:29
Definition: bladerunner.h:113
Definition: movie_decoder.h:32