ScummVM API documentation
room409.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_PHANTOM_ROOM409_H
23 #define MADS_PHANTOM_ROOM409_H
24 
25 #include "mads/core/general.h"
26 
27 namespace MADS {
28 namespace Phantom {
29 namespace Rooms {
30 
31 #define local (&scratch)
32 #define ss local->sprite
33 #define seq local->sequence
34 #define aa local->animation
35 
36 struct Scratch { /* Room local variables */
37 
38  int16 sprite[15]; /* Sprite series handles */
39  int16 sequence[15]; /* Sequence handles */
40  int16 animation[4]; /* Animation handles */
41  int16 frame_is_here; /* T if any frame is here */
42  int16 dyn_red;
43  int16 dyn_green;
44  int16 dyn_blue;
45  int16 dyn_yellow;
46  int16 frame_here_for_taking; /* T if a specific frame is here */
47 
48 
49 };
50 
51 
52 /* ========================= Sprite Series =================== */
53 
54 #define fx_bend_down_9 0 /* rrd_9 */
55 #define fx_sword 1 /* rm409p0 */
56 #define fx_red_frame 2 /* rm409f0 */
57 #define fx_green_frame 3 /* rm409f1 */
58 #define fx_blue_frame 4 /* rm409f2 */
59 #define fx_yellow_frame 5 /* rm409f3 */
60 #define fx_door 6 /* rm409x0 */
61 #define fx_gas 7 /* rm409a0 */
62 #define fx_take_9 8 /* rdr_9 */
63 
64 
65 
66 
67 /* ======================== Triggers ========================= */
68 
69 #define ROOM_409_DIE 60
70 #define ROOM_409_DOOR_OPENS 65
71 
72 
73 /* ========================= Other Macros ==================== */
74 
75 #define NORTH_X 195
76 #define NORTH_Y 92
77 
78 #define WALK_TO_NORTH_X 195
79 #define WALK_TO_NORTH_Y 107
80 
81 #define SOUTH_X 184
82 #define SOUTH_Y 145
83 
84 #define PANEL_X 229
85 #define PANEL_Y 106
86 
87 #define DOOR_X 191
88 #define DOOR_Y 104
89 
90 } // namespace Rooms
91 } // namespace Phantom
92 } // namespace MADS
93 
94 #endif
Definition: anim_timer.h:27