ScummVM API documentation
PhysicsJointHingeNewton.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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12  * This program is distributed in the hope that it will be useful,
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_PHYSICS_JOINT_HINGE_NEWTON_H
29 #define HPL_PHYSICS_JOINT_HINGE_NEWTON_H
30 
31 #include "hpl1/engine/impl/PhysicsJointNewton.h"
32 #include "hpl1/engine/physics/PhysicsJointHinge.h"
33 
34 namespace hpl {
35 
36 class cPhysicsJointHingeNewton : public iPhysicsJointNewton<iPhysicsJointHinge> {
37 public:
38  cPhysicsJointHingeNewton(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
39  iPhysicsWorld *apWorld, const cVector3f &avPivotPoint, const cVector3f avPinDir);
41 
42  void SetMaxAngle(float afAngle);
43  void SetMinAngle(float afAngle);
44  float GetMaxAngle();
45  float GetMinAngle();
46 
47  cVector3f GetVelocity();
48  cVector3f GetAngularVelocity();
49  cVector3f GetForce();
50 
51  float GetDistance();
52  float GetAngle();
53 
54 private:
55  float mfPreviousAngle;
56  static unsigned LimitCallback(const NewtonJoint *pHinge, NewtonHingeSliderUpdateDesc *pDesc);
57 };
58 
59 } // namespace hpl
60 
61 #endif // HPL_PHYSICS_JOINT_HINGE_NEWTON_H
Definition: AI.h:36
Definition: str.h:59
Definition: PhysicsWorld.h:115
Definition: PhysicsJointHingeNewton.h:36
Definition: PhysicsJointNewton.h:40
Definition: PhysicsBody.h:117
Definition: Newton.h:251