_animationEnabled (defined in Supernova::GameManager) | Supernova::GameManager | |
_animationTimer (defined in Supernova::GameManager) | Supernova::GameManager | |
_currentInputObject (defined in Supernova::GameManager) | Supernova::GameManager | |
_currentRoom (defined in Supernova::GameManager) | Supernova::GameManager | |
_currentSentence (defined in Supernova::GameManager) | Supernova::GameManager | |
_dead (defined in Supernova::GameManager) | Supernova::GameManager | |
_exitList (defined in Supernova::GameManager) | Supernova::GameManager | |
_guiCommandButton (defined in Supernova::GameManager) | Supernova::GameManager | |
_guiEnabled (defined in Supernova::GameManager) | Supernova::GameManager | |
_guiInventory (defined in Supernova::GameManager) | Supernova::GameManager | |
_guiInventoryArrow (defined in Supernova::GameManager) | Supernova::GameManager | |
_inputObject (defined in Supernova::GameManager) | Supernova::GameManager | |
_inputVerb (defined in Supernova::GameManager) | Supernova::GameManager | |
_inventory (defined in Supernova::GameManager) | Supernova::GameManager | |
_inventoryScroll (defined in Supernova::GameManager) | Supernova::GameManager | |
_key (defined in Supernova::GameManager) | Supernova::GameManager | |
_keyPressed (defined in Supernova::GameManager) | Supernova::GameManager | |
_lastRoom (defined in Supernova::GameManager) | Supernova::GameManager | |
_messageDuration (defined in Supernova::GameManager) | Supernova::GameManager | |
_mouseClicked (defined in Supernova::GameManager) | Supernova::GameManager | |
_mouseClickType (defined in Supernova::GameManager) | Supernova::GameManager | |
_mouseField (defined in Supernova::GameManager) | Supernova::GameManager | |
_mouseX (defined in Supernova::GameManager) | Supernova::GameManager | |
_mouseY (defined in Supernova::GameManager) | Supernova::GameManager | |
_newRoom (defined in Supernova::GameManager) | Supernova::GameManager | |
_nullObject (defined in Supernova::GameManager) | Supernova::GameManager | |
_oldTime (defined in Supernova::GameManager) | Supernova::GameManager | |
_processInput (defined in Supernova::GameManager) | Supernova::GameManager | |
_roomBrightness (defined in Supernova::GameManager) | Supernova::GameManager | |
_rooms (defined in Supernova::GameManager) | Supernova::GameManager | |
_rows (defined in Supernova::GameManager) | Supernova::GameManager | |
_rowsStart (defined in Supernova::GameManager) | Supernova::GameManager | |
_sentenceNumber (defined in Supernova::GameManager) | Supernova::GameManager | |
_sound (defined in Supernova::GameManager) | Supernova::GameManager | |
_texts (defined in Supernova::GameManager) | Supernova::GameManager | |
_time (defined in Supernova::GameManager) | Supernova::GameManager | |
_timePaused (defined in Supernova::GameManager) | Supernova::GameManager | |
_timerPaused (defined in Supernova::GameManager) | Supernova::GameManager | |
_vm (defined in Supernova::GameManager) | Supernova::GameManager | |
animationOff() (defined in Supernova::GameManager) | Supernova::GameManager | |
animationOn() (defined in Supernova::GameManager) | Supernova::GameManager | |
canSaveGameStateCurrently() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
changeRoom(RoomId id) (defined in Supernova::GameManager) | Supernova::GameManager | |
dead(int messageId) (defined in Supernova::GameManager) | Supernova::GameManager | |
deserialize(Common::ReadStream *in, int version) (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
destroyRooms() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
dialog(int num, byte rowLength[6], int text[6], int number) (defined in Supernova::GameManager) | Supernova::GameManager | |
drawCommandBox() (defined in Supernova::GameManager) | Supernova::GameManager | |
drawGUI() (defined in Supernova::GameManager) | Supernova::GameManager | |
drawInventory() (defined in Supernova::GameManager) | Supernova::GameManager | |
drawMapExits() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
drawStatus() (defined in Supernova::GameManager) | Supernova::GameManager | |
edit(Common::String &input, int x, int y, uint length) (defined in Supernova::GameManager) | Supernova::GameManager | |
executeRoom() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
GameManager(SupernovaEngine *vm, Sound *sound) (defined in Supernova::GameManager) | Supernova::GameManager | |
genericInteract(Action verb, Object &obj1, Object &obj2) (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
getInput(bool onlyKeys=false) (defined in Supernova::GameManager) | Supernova::GameManager | |
guiCommands (defined in Supernova::GameManager) | Supernova::GameManager | static |
guiStatusCommands (defined in Supernova::GameManager) | Supernova::GameManager | static |
handleInput() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
handleTime() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
initGui() (defined in Supernova::GameManager) | Supernova::GameManager | |
initRooms() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
initState() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
invertSection(int section) (defined in Supernova::GameManager) | Supernova::GameManager | |
isNullObject(Object *obj) (defined in Supernova::GameManager) | Supernova::GameManager | |
loadTime() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
mousePosDialog(int x, int y) (defined in Supernova::GameManager) | Supernova::GameManager | |
pauseTimer(bool pause) (defined in Supernova::GameManager) | Supernova::GameManager | |
processInput(Common::KeyState &state) (defined in Supernova::GameManager) | Supernova::GameManager | |
processInput() (defined in Supernova::GameManager) | Supernova::GameManager | |
reply(int textId, int aus1, int aus2) (defined in Supernova::GameManager) | Supernova::GameManager | |
reply(const char *text, int aus1, int aus2) (defined in Supernova::GameManager) | Supernova::GameManager | |
resetInputState() (defined in Supernova::GameManager) | Supernova::GameManager | |
roomBrightness() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
saveTime() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
say(int textId) (defined in Supernova::GameManager) | Supernova::GameManager | |
say(const char *text) (defined in Supernova::GameManager) | Supernova::GameManager | |
screenShake() (defined in Supernova::GameManager) | Supernova::GameManager | |
sentence(int number, bool brightness) (defined in Supernova::GameManager) | Supernova::GameManager | |
serialize(Common::WriteStream *out) (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
setAnimationTimer(int ticks) (defined in Supernova::GameManager) | Supernova::GameManager | |
setObjectNull(Object *&obj) (defined in Supernova::GameManager) | Supernova::GameManager | |
showMenu() (defined in Supernova::GameManager) | Supernova::GameManager | |
takeMoney(int amount) (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
takeObject(Object &obj) (defined in Supernova::GameManager) | Supernova::GameManager | |
updateEvents() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
wait(int ticks, bool checkInput=false, bool waitForSpeech=false) (defined in Supernova::GameManager) | Supernova::GameManager | |
waitOnInput(int ticks, Common::KeyCode &keycode, bool waitForSpeech=false) (defined in Supernova::GameManager) | Supernova::GameManager | |
~GameManager() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |