ScummVM API documentation
Supernova::GameManager Member List

This is the complete list of members for Supernova::GameManager, including all inherited members.

_animationEnabled (defined in Supernova::GameManager)Supernova::GameManager
_animationTimer (defined in Supernova::GameManager)Supernova::GameManager
_currentInputObject (defined in Supernova::GameManager)Supernova::GameManager
_currentRoom (defined in Supernova::GameManager)Supernova::GameManager
_currentSentence (defined in Supernova::GameManager)Supernova::GameManager
_dead (defined in Supernova::GameManager)Supernova::GameManager
_exitList (defined in Supernova::GameManager)Supernova::GameManager
_guiCommandButton (defined in Supernova::GameManager)Supernova::GameManager
_guiEnabled (defined in Supernova::GameManager)Supernova::GameManager
_guiInventory (defined in Supernova::GameManager)Supernova::GameManager
_guiInventoryArrow (defined in Supernova::GameManager)Supernova::GameManager
_inputObject (defined in Supernova::GameManager)Supernova::GameManager
_inputVerb (defined in Supernova::GameManager)Supernova::GameManager
_inventory (defined in Supernova::GameManager)Supernova::GameManager
_inventoryScroll (defined in Supernova::GameManager)Supernova::GameManager
_key (defined in Supernova::GameManager)Supernova::GameManager
_keyPressed (defined in Supernova::GameManager)Supernova::GameManager
_lastRoom (defined in Supernova::GameManager)Supernova::GameManager
_messageDuration (defined in Supernova::GameManager)Supernova::GameManager
_mouseClicked (defined in Supernova::GameManager)Supernova::GameManager
_mouseClickType (defined in Supernova::GameManager)Supernova::GameManager
_mouseField (defined in Supernova::GameManager)Supernova::GameManager
_mouseX (defined in Supernova::GameManager)Supernova::GameManager
_mouseY (defined in Supernova::GameManager)Supernova::GameManager
_newRoom (defined in Supernova::GameManager)Supernova::GameManager
_nullObject (defined in Supernova::GameManager)Supernova::GameManager
_oldTime (defined in Supernova::GameManager)Supernova::GameManager
_processInput (defined in Supernova::GameManager)Supernova::GameManager
_roomBrightness (defined in Supernova::GameManager)Supernova::GameManager
_rooms (defined in Supernova::GameManager)Supernova::GameManager
_rows (defined in Supernova::GameManager)Supernova::GameManager
_rowsStart (defined in Supernova::GameManager)Supernova::GameManager
_sentenceNumber (defined in Supernova::GameManager)Supernova::GameManager
_sound (defined in Supernova::GameManager)Supernova::GameManager
_texts (defined in Supernova::GameManager)Supernova::GameManager
_time (defined in Supernova::GameManager)Supernova::GameManager
_timePaused (defined in Supernova::GameManager)Supernova::GameManager
_timerPaused (defined in Supernova::GameManager)Supernova::GameManager
_vm (defined in Supernova::GameManager)Supernova::GameManager
animationOff() (defined in Supernova::GameManager)Supernova::GameManager
animationOn() (defined in Supernova::GameManager)Supernova::GameManager
canSaveGameStateCurrently() (defined in Supernova::GameManager)Supernova::GameManagervirtual
changeRoom(RoomId id) (defined in Supernova::GameManager)Supernova::GameManager
dead(int messageId) (defined in Supernova::GameManager)Supernova::GameManager
deserialize(Common::ReadStream *in, int version) (defined in Supernova::GameManager)Supernova::GameManagervirtual
destroyRooms() (defined in Supernova::GameManager)Supernova::GameManagervirtual
dialog(int num, byte rowLength[6], int text[6], int number) (defined in Supernova::GameManager)Supernova::GameManager
drawCommandBox() (defined in Supernova::GameManager)Supernova::GameManager
drawGUI() (defined in Supernova::GameManager)Supernova::GameManager
drawInventory() (defined in Supernova::GameManager)Supernova::GameManager
drawMapExits() (defined in Supernova::GameManager)Supernova::GameManagervirtual
drawStatus() (defined in Supernova::GameManager)Supernova::GameManager
edit(Common::String &input, int x, int y, uint length) (defined in Supernova::GameManager)Supernova::GameManager
executeRoom() (defined in Supernova::GameManager)Supernova::GameManagervirtual
GameManager(SupernovaEngine *vm, Sound *sound) (defined in Supernova::GameManager)Supernova::GameManager
genericInteract(Action verb, Object &obj1, Object &obj2) (defined in Supernova::GameManager)Supernova::GameManagervirtual
getInput(bool onlyKeys=false) (defined in Supernova::GameManager)Supernova::GameManager
guiCommands (defined in Supernova::GameManager)Supernova::GameManagerstatic
guiStatusCommands (defined in Supernova::GameManager)Supernova::GameManagerstatic
handleInput() (defined in Supernova::GameManager)Supernova::GameManagervirtual
handleTime() (defined in Supernova::GameManager)Supernova::GameManagervirtual
initGui() (defined in Supernova::GameManager)Supernova::GameManager
initRooms() (defined in Supernova::GameManager)Supernova::GameManagervirtual
initState() (defined in Supernova::GameManager)Supernova::GameManagervirtual
invertSection(int section) (defined in Supernova::GameManager)Supernova::GameManager
isNullObject(Object *obj) (defined in Supernova::GameManager)Supernova::GameManager
loadTime() (defined in Supernova::GameManager)Supernova::GameManagervirtual
mousePosDialog(int x, int y) (defined in Supernova::GameManager)Supernova::GameManager
pauseTimer(bool pause) (defined in Supernova::GameManager)Supernova::GameManager
processInput(Common::KeyState &state) (defined in Supernova::GameManager)Supernova::GameManager
processInput() (defined in Supernova::GameManager)Supernova::GameManager
reply(int textId, int aus1, int aus2) (defined in Supernova::GameManager)Supernova::GameManager
reply(const char *text, int aus1, int aus2) (defined in Supernova::GameManager)Supernova::GameManager
resetInputState() (defined in Supernova::GameManager)Supernova::GameManager
roomBrightness() (defined in Supernova::GameManager)Supernova::GameManagervirtual
saveTime() (defined in Supernova::GameManager)Supernova::GameManagervirtual
say(int textId) (defined in Supernova::GameManager)Supernova::GameManager
say(const char *text) (defined in Supernova::GameManager)Supernova::GameManager
screenShake() (defined in Supernova::GameManager)Supernova::GameManager
sentence(int number, bool brightness) (defined in Supernova::GameManager)Supernova::GameManager
serialize(Common::WriteStream *out) (defined in Supernova::GameManager)Supernova::GameManagervirtual
setAnimationTimer(int ticks) (defined in Supernova::GameManager)Supernova::GameManager
setObjectNull(Object *&obj) (defined in Supernova::GameManager)Supernova::GameManager
showMenu() (defined in Supernova::GameManager)Supernova::GameManager
takeMoney(int amount) (defined in Supernova::GameManager)Supernova::GameManagervirtual
takeObject(Object &obj) (defined in Supernova::GameManager)Supernova::GameManager
updateEvents() (defined in Supernova::GameManager)Supernova::GameManagervirtual
wait(int ticks, bool checkInput=false, bool waitForSpeech=false) (defined in Supernova::GameManager)Supernova::GameManager
waitOnInput(int ticks, Common::KeyCode &keycode, bool waitForSpeech=false) (defined in Supernova::GameManager)Supernova::GameManager
~GameManager() (defined in Supernova::GameManager)Supernova::GameManagervirtual