| _action (defined in Supernova::GameManager) | Supernova::GameManager | |
| _animationEnabled (defined in Supernova::GameManager) | Supernova::GameManager | |
| _animationTimer (defined in Supernova::GameManager) | Supernova::GameManager | |
| _currentInputObject (defined in Supernova::GameManager) | Supernova::GameManager | |
| _currentRoom (defined in Supernova::GameManager) | Supernova::GameManager | |
| _currentSentence (defined in Supernova::GameManager) | Supernova::GameManager | |
| _dead (defined in Supernova::GameManager) | Supernova::GameManager | |
| _exitList (defined in Supernova::GameManager) | Supernova::GameManager | |
| _guiCommandButton (defined in Supernova::GameManager) | Supernova::GameManager | |
| _guiEnabled (defined in Supernova::GameManager) | Supernova::GameManager | |
| _guiInventory (defined in Supernova::GameManager) | Supernova::GameManager | |
| _guiInventoryArrow (defined in Supernova::GameManager) | Supernova::GameManager | |
| _inputObject (defined in Supernova::GameManager) | Supernova::GameManager | |
| _inputVerb (defined in Supernova::GameManager) | Supernova::GameManager | |
| _inventory (defined in Supernova::GameManager) | Supernova::GameManager | |
| _inventoryScroll (defined in Supernova::GameManager) | Supernova::GameManager | |
| _key (defined in Supernova::GameManager) | Supernova::GameManager | |
| _keyPressed (defined in Supernova::GameManager) | Supernova::GameManager | |
| _lastRoom (defined in Supernova::GameManager) | Supernova::GameManager | |
| _messageDuration (defined in Supernova::GameManager) | Supernova::GameManager | |
| _mouseClicked (defined in Supernova::GameManager) | Supernova::GameManager | |
| _mouseClickType (defined in Supernova::GameManager) | Supernova::GameManager | |
| _mouseField (defined in Supernova::GameManager) | Supernova::GameManager | |
| _mouseX (defined in Supernova::GameManager) | Supernova::GameManager | |
| _mouseY (defined in Supernova::GameManager) | Supernova::GameManager | |
| _newRoom (defined in Supernova::GameManager) | Supernova::GameManager | |
| _nullObject (defined in Supernova::GameManager) | Supernova::GameManager | |
| _oldTime (defined in Supernova::GameManager) | Supernova::GameManager | |
| _processInput (defined in Supernova::GameManager) | Supernova::GameManager | |
| _roomBrightness (defined in Supernova::GameManager) | Supernova::GameManager | |
| _rooms (defined in Supernova::GameManager) | Supernova::GameManager | |
| _rows (defined in Supernova::GameManager) | Supernova::GameManager | |
| _rowsStart (defined in Supernova::GameManager) | Supernova::GameManager | |
| _sentenceNumber (defined in Supernova::GameManager) | Supernova::GameManager | |
| _sound (defined in Supernova::GameManager) | Supernova::GameManager | |
| _texts (defined in Supernova::GameManager) | Supernova::GameManager | |
| _time (defined in Supernova::GameManager) | Supernova::GameManager | |
| _timePaused (defined in Supernova::GameManager) | Supernova::GameManager | |
| _timerPaused (defined in Supernova::GameManager) | Supernova::GameManager | |
| _vm (defined in Supernova::GameManager) | Supernova::GameManager | |
| animationOff() (defined in Supernova::GameManager) | Supernova::GameManager | |
| animationOn() (defined in Supernova::GameManager) | Supernova::GameManager | |
| canSaveGameStateCurrently() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| changeRoom(RoomId id) (defined in Supernova::GameManager) | Supernova::GameManager | |
| dead(int messageId) (defined in Supernova::GameManager) | Supernova::GameManager | |
| deserialize(Common::ReadStream *in, int version) (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| destroyRooms() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| dialog(int num, byte rowLength[6], int text[6], int number) (defined in Supernova::GameManager) | Supernova::GameManager | |
| drawCommandBox() (defined in Supernova::GameManager) | Supernova::GameManager | |
| drawGUI() (defined in Supernova::GameManager) | Supernova::GameManager | |
| drawInventory() (defined in Supernova::GameManager) | Supernova::GameManager | |
| drawMapExits() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| drawStatus() (defined in Supernova::GameManager) | Supernova::GameManager | |
| edit(Common::String &input, int x, int y, uint length) (defined in Supernova::GameManager) | Supernova::GameManager | |
| executeRoom() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| GameManager(SupernovaEngine *vm, Sound *sound) (defined in Supernova::GameManager) | Supernova::GameManager | |
| genericInteract(Action verb, Object &obj1, Object &obj2) (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| getInput(bool onlyKeys=false) (defined in Supernova::GameManager) | Supernova::GameManager | |
| guiCommands (defined in Supernova::GameManager) | Supernova::GameManager | static |
| guiStatusCommands (defined in Supernova::GameManager) | Supernova::GameManager | static |
| handleInput() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| handleTime() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| initGui() (defined in Supernova::GameManager) | Supernova::GameManager | |
| initRooms() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| initState() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| invertSection(int section) (defined in Supernova::GameManager) | Supernova::GameManager | |
| isNullObject(Object *obj) (defined in Supernova::GameManager) | Supernova::GameManager | |
| loadTime() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| mousePosDialog(int x, int y) (defined in Supernova::GameManager) | Supernova::GameManager | |
| pauseTimer(bool pause) (defined in Supernova::GameManager) | Supernova::GameManager | |
| processInput(Common::CustomEventType action) (defined in Supernova::GameManager) | Supernova::GameManager | |
| processInput() (defined in Supernova::GameManager) | Supernova::GameManager | |
| reply(int textId, int aus1, int aus2) (defined in Supernova::GameManager) | Supernova::GameManager | |
| reply(const char *text, int aus1, int aus2) (defined in Supernova::GameManager) | Supernova::GameManager | |
| resetInputState() (defined in Supernova::GameManager) | Supernova::GameManager | |
| roomBrightness() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| saveTime() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| say(int textId) (defined in Supernova::GameManager) | Supernova::GameManager | |
| say(const char *text) (defined in Supernova::GameManager) | Supernova::GameManager | |
| screenShake() (defined in Supernova::GameManager) | Supernova::GameManager | |
| sentence(int number, bool brightness) (defined in Supernova::GameManager) | Supernova::GameManager | |
| serialize(Common::WriteStream *out) (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| setAnimationTimer(int ticks) (defined in Supernova::GameManager) | Supernova::GameManager | |
| setObjectNull(Object *&obj) (defined in Supernova::GameManager) | Supernova::GameManager | |
| showMenu() (defined in Supernova::GameManager) | Supernova::GameManager | |
| takeMoney(int amount) (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| takeObject(Object &obj) (defined in Supernova::GameManager) | Supernova::GameManager | |
| updateEvents() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |
| wait(int ticks, bool checkInput=false, bool waitForSpeech=false) (defined in Supernova::GameManager) | Supernova::GameManager | |
| waitOnInput(int ticks, Common::KeyCode &keycode, bool waitForSpeech=false) (defined in Supernova::GameManager) | Supernova::GameManager | |
| ~GameManager() (defined in Supernova::GameManager) | Supernova::GameManager | virtual |