ScummVM API documentation
head_slot.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef TITANIC_HEAD_SLOT_H
23 #define TITANIC_HEAD_SLOT_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 class CHeadSlot : public CGameObject {
30  DECLARE_MESSAGE_MAP;
31  bool AddHeadPieceMsg(CAddHeadPieceMsg *msg);
32  bool SenseWorkingMsg(CSenseWorkingMsg *msg);
33  bool EnterViewMsg(CEnterViewMsg *msg);
34  bool LeaveViewMsg(CLeaveViewMsg *msg);
35  bool LoadSuccessMsg(CLoadSuccessMsg *msg);
36  bool TimerMsg(CTimerMsg *msg);
37  bool ActMsg(CActMsg *msg);
38  bool MouseDragStartMsg(CMouseDragStartMsg *msg);
39 public:
40  static bool _titaniaWoken;
41 public:
42  bool _occupied;
43  CString _senseState;
44  CString _target;
45  int _timerDuration;
46  int _frameNum1;
47  int _frameNum2;
48  int _frameNum3;
49  int _frameNum4;
50  bool _workingFlag;
51 public:
52  CLASSDEF;
53  CHeadSlot();
54 
58  void save(SimpleFile *file, int indent) override;
59 
63  void load(SimpleFile *file) override;
64 };
65 
66 } // End of namespace Titanic
67 
68 #endif /* TITANIC_HEAD_SLOT_H */
Definition: mouse_messages.h:150
void save(SimpleFile *file, int indent) override
Definition: messages.h:289
Definition: simple_file.h:49
Definition: messages.h:256
Definition: messages.h:357
Definition: messages.h:188
Definition: game_object.h:79
Definition: messages.h:254
Definition: arm.h:30
Definition: string.h:40
Definition: messages.h:310
void load(SimpleFile *file) override
Definition: head_slot.h:29
Definition: messages.h:313