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te_interpolation.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TETRAEDGE_TE_TE_INTERPOLATION_H
23 #define TETRAEDGE_TE_TE_INTERPOLATION_H
24 
25 #include "common/array.h"
26 #include "common/stream.h"
27 #include "common/fs.h"
28 
29 #include "tetraedge/tetraedge.h"
30 
31 namespace Tetraedge {
32 
34 public:
36 
37  void load(Common::ReadStream &stream);
38  void load(TetraedgeFSNode &node);
39 
40  // Note: this function is not in the original but simplifies
41  // the code for TeCurveAnim2 a lot.
42  void load(const Common::Array<double> &array);
43  void load(const Common::Array<float> &array);
44 
45  double interpole(double amount, double max) const;
46 
47 private:
48  Common::Array<double> _array;
49 
50 };
51 
52 } // end namespace Tetraedge
53 
54 #endif // TETRAEDGE_TE_TE_INTERPOLATION_H
Definition: detection.h:27
Definition: tetraedge.h:58
Definition: stream.h:385
Definition: te_interpolation.h:33