ScummVM API documentation
te_interpolation.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TETRAEDGE_TE_TE_INTERPOLATION_H
23 #define TETRAEDGE_TE_TE_INTERPOLATION_H
24 
25 #include "common/array.h"
26 #include "common/stream.h"
27 #include "common/fs.h"
28 
29 namespace Tetraedge {
30 
32 public:
34 
35  void load(Common::ReadStream &stream);
36  void load(Common::Path &path);
37 
38  // Note: this function is not in the original but simplifies
39  // the code for TeCurveAnim2 a lot.
40  void load(const Common::Array<double> &array);
41  void load(const Common::Array<float> &array);
42 
43  double interpole(double amount, double max) const;
44 
45 private:
46  Common::Array<double> _array;
47 
48 };
49 
50 } // end namespace Tetraedge
51 
52 #endif // TETRAEDGE_TE_TE_INTERPOLATION_H
Definition: detection.h:27
Definition: path.h:52
Definition: stream.h:385
Definition: te_interpolation.h:31