ScummVM API documentation
Gob::Geisha::EvilFish Member List

This is the complete list of members for Gob::Geisha::EvilFish, including all inherited members.

advance() overrideGob::Geisha::EvilFishvirtual
ANIObject(const ANIFile &ani)Gob::ANIObject
ANIObject(const CMPFile &cmp)Gob::ANIObject
BackBuffer() (defined in Gob::BackBuffer)Gob::BackBuffer
clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom)Gob::ANIObjectvirtual
die()Gob::Geisha::EvilFish
Direction enum name (defined in Gob::Geisha::EvilFish)Gob::Geisha::EvilFish
draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom)Gob::ANIObjectvirtual
enter(Direction from, int16 y)Gob::Geisha::EvilFish
EvilFish(const ANIFile &ani, uint16 screenWidth, uint16 animSwimLeft, uint16 animSwimRight, uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie) (defined in Gob::Geisha::EvilFish)Gob::Geisha::EvilFish
getAnimation() constGob::ANIObject
getFrame() constGob::ANIObject
getFramePosition(int16 &x, int16 &y, uint16 n=0) constGob::ANIObject
getFrameSize(int16 &width, int16 &height, uint16 n=0) constGob::ANIObject
getPosition(int16 &x, int16 &y) constGob::ANIObject
hasBuffer() const (defined in Gob::BackBuffer)Gob::BackBufferprotected
hasSavedBackground() const (defined in Gob::BackBuffer)Gob::BackBufferprotected
isDead() constGob::Geisha::EvilFish
isIn(int16 x, int16 y) constGob::ANIObject
isIn(const ANIObject &obj) constGob::ANIObject
isPaused() constGob::ANIObject
isVisible() constGob::ANIObject
kDirectionLeft enum value (defined in Gob::Geisha::EvilFish)Gob::Geisha::EvilFish
kDirectionRight enum value (defined in Gob::Geisha::EvilFish)Gob::Geisha::EvilFish
kModeContinuous enum valueGob::ANIObject
kModeOnce enum valueGob::ANIObject
lastFrame() constGob::ANIObject
leave()Gob::Geisha::EvilFish
Mode enum nameGob::ANIObject
mutate(uint16 animSwimLeft, uint16 animSwimRight, uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie)Gob::Geisha::EvilFish
resizeBuffer(uint16 width, uint16 height) (defined in Gob::BackBuffer)Gob::BackBufferprotected
restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) (defined in Gob::BackBuffer)Gob::BackBufferprotected
rewind()Gob::ANIObject
saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) (defined in Gob::BackBuffer)Gob::BackBufferprotected
setAnimation(uint16 animation)Gob::ANIObject
setFrame(uint16 frame)Gob::ANIObject
setMode(Mode mode)Gob::ANIObject
setPause(bool pause)Gob::ANIObject
setPosition()Gob::ANIObjectvirtual
setPosition(int16 x, int16 y)Gob::ANIObjectvirtual
setVisible(bool visible)Gob::ANIObject
trashBuffer() (defined in Gob::BackBuffer)Gob::BackBufferprotected
~ANIObject() (defined in Gob::ANIObject)Gob::ANIObjectvirtual
~BackBuffer() (defined in Gob::BackBuffer)Gob::BackBuffer
~EvilFish() override (defined in Gob::Geisha::EvilFish)Gob::Geisha::EvilFish