ScummVM API documentation
options_menu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_OPTIONS_MENU_H
23#define TETRAEDGE_GAME_OPTIONS_MENU_H
24
25#include "tetraedge/te/te_lua_gui.h"
26#include "tetraedge/te/te_music.h"
27
28namespace Tetraedge {
29
30class OptionsMenu : public TeLuaGUI {
31public:
33
34 void enter() override;
35 void leave() override;
36
37private:
38 bool onCloseTuto();
39 bool onCreditsButton();
40 bool onDialogVolumeMinusButton();
41 bool onDialogVolumePlusButton();
42 bool onMusicVolumeMinusButton();
43 bool onMusicVolumePlusButton();
44 bool onPrivacyPolicyButton() { return false; }
45 bool onQuitButton();
46 bool onSFXVolumeMinusButton();
47 bool onSFXVolumePlusButton();
48 bool onSupportButton() { return false; }
49 bool onTermsOfServiceButton() { return false; }
50 bool onVideoVolumeMinusButton();
51 bool onVideoVolumePlusButton();
52 bool onVisibleTuto();
53 bool onVisibleTutoNextPage();
54
55 void updateDialogVolumeJauge();
56 void updateMusicVolumeJauge();
57 void updateSFXVolumeJauge();
58 void updateVideoVolumeJauge();
59
60 // Not in the original, but to extract some common code..
61 void updateJauge(const Common::String &chan, const Common::String &spriteName);
62
63 TeLuaGUI _gui2;
64 TeMusic _music1;
65 TeMusic _music2;
66 int _tutoPage;
67};
68
69} // end namespace Tetraedge
70
71#endif // TETRAEDGE_GAME_OPTIONS_MENU_H
Definition: str.h:59
Definition: options_menu.h:30
Definition: te_lua_gui.h:51
Definition: te_music.h:36