ScummVM API documentation
utils.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_UTILS_H
29 #define WINTERMUTE_UTILS_H
30 
31 #include "engines/wintermute/wintypes.h"
32 #include "engines/wintermute/math/rect32.h"
33 
34 namespace Wintermute {
35 
36 class BaseGame;
37 
38 class BaseUtils {
39 public:
40  static void swap(int *a, int *b);
41  static float normalizeAngle(float angle);
42 
43  static void createPath(const char *path, bool pathOnly = false);
44 
45  static void debugMessage(const char *text);
46  static char *setString(char **string, const char *value);
47 
48  static char *strEntry(int entry, const char *str, const char delim = ',');
49 
50  static int randomInt(int from, int to);
51  static float randomFloat(float from, float to);
52  static float randomAngle(float from, float to);
53 
54  static bool matchesPattern(const char *pattern, const char *string);
55 
56  static void RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL);
57  static uint32 HSLtoRGB(byte H, byte S, byte L);
58 
59 private:
60  static float Hue2RGB(float v1, float v2, float vH);
61 };
62 
63 } // End of namespace Wintermute
64 
65 #endif
Definition: utils.h:38
Definition: achievements_tables.h:27