ScummVM API documentation
SpriteConstant.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_SPRITECONSTANT_H
32 #define CRAB_SPRITECONSTANT_H
33 
34 #include "crab/vectors.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace ai {
40 // These parameters control aspects of sprites flying across the screen
41 struct FlyerConstant {
42  // How far does a flier sprite start from the camera (an offset, not the whole value)
43  Vector2i _start;
44 
45  // The value of the delay for fliers
46  uint32 _delayMin, _delayMax;
47 
48  // The velocity of fliers
49  Vector2f _vel;
50 
51  FlyerConstant();
52 
53  void load(rapidxml::xml_node<char> *node);
54 };
55 
56 // These values are used in various sprite related tasks
58  // Plane width decides the maximum difference in sprite Y values that is considered on the same plane
59  int _planeW;
60 
61  // Tweening constant controls the acceleration curve of every sprite
62  float _tweening;
63 
64  // The modifiers of x and y movement speeds
65  Vector2f _walkVelMod;
66 
67  // Data for flying sprites
68  FlyerConstant _fly;
69 
71 
72  void load(rapidxml::xml_node<char> *node);
73 };
74 } // End of namespace ai
75 } // End of namespace pyrodactyl
76 
77 } // End of namespace Crab
78 
79 #endif // CRAB_SPRITECONSTANT_H
Definition: SpriteConstant.h:57
Definition: SpriteConstant.h:41
Definition: moveeffect.h:37