ScummVM API documentation
opengltexture.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef STARK_GFX_OPENGL_TEXTURE_H
23 #define STARK_GFX_OPENGL_TEXTURE_H
24 
25 #include "engines/stark/gfx/texture.h"
26 
27 #include "graphics/opengl/system_headers.h"
28 
29 #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
30 
31 namespace Stark {
32 namespace Gfx {
33 
37 class OpenGlTexture : public Texture {
38 public:
39  OpenGlTexture();
40  virtual ~OpenGlTexture();
41 
42  // Texture API
43  void bind() const override;
44  void setLevelCount(uint32 count) override;
45  void addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr) override;
46 
47 protected:
48  void updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr);
49 
50  GLuint _id;
51  uint32 _levelCount;
52 };
53 
54 } // End of namespace Gfx
55 } // End of namespace Stark
56 
57 #endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
58 
59 #endif // STARK_GFX_OPENGL_TEXTURE_H
Definition: surface.h:67
Definition: console.h:27