ScummVM API documentation
levelpaths.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef LEVELPATHS_H
32 #define LEVELPATHS_H
33 
34 
35 namespace Crab {
36 
37 class LevelPaths {
38  Common::String layout, asset;
39 
40 public:
41  LevelPaths() {
42  layout = "";
43  asset = "";
44  }
45 
46  LevelPaths(const char *Layout, const char *Asset) {
47  layout = Layout;
48  asset = Asset;
49  }
50 
51  const char *LayoutPath() { return layout.c_str(); }
52  void LayoutPath(const char *str) { layout = str; }
53 
54  const char *AssetPath() { return asset.c_str(); }
55  void AssetPath(const char *str) { asset = str; }
56 };
57 
58 } // End of namespace Crab
59 
60 #endif // LEVELPATHS_H
Definition: levelpaths.h:37
Definition: str.h:59
Definition: moveeffect.h:37