ScummVM API documentation
splash_screens.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_SPLASH_SCREENS_H
23 #define TETRAEDGE_GAME_SPLASH_SCREENS_H
24 
25 #include "tetraedge/te/te_lua_gui.h"
26 #include "tetraedge/te/te_timer.h"
27 
28 namespace Tetraedge {
29 
30 class SplashScreens : public TeLuaGUI {
31 public:
32  SplashScreens();
33 
34  void enter() override;
35  void leave() override {
36  _entered = false;
37  }
38 
39  bool onAlarm();
40  bool onQuitSplash();
41 
42 private:
43  bool _entered;
44  int _splashNo;
45  TeTimer _timer;
46 };
47 
48 } // end namespace Tetraedge
49 
50 #endif // TETRAEDGE_GAME_SPLASH_SCREENS_H
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: te_timer.h:33
Definition: splash_screens.h:30