ScummVM API documentation
KeyBindMenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_KEYBINDMENU_H
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#define CRAB_KEYBINDMENU_H
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#include "crab/ui/ImageData.h"
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#include "crab/ui/menu.h"
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#include "crab/ui/OptionSelect.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
ui {
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class
KeyBindMenu
{
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// The keyboard controls menu has 2 types of inputs
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enum
Controls {
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CON_GAME = 0,
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CON_UI,
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CON_TOTAL
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};
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// Each menu can be in these 2 states
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enum
States {
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STATE_NORMAL,
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STATE_KEY
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} _state;
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// This button swaps between sub-sections "Gameplay" and "Interface"
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OptionSelect
_selControls;
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// These two buttons are the template buttons for the menu
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Button
_prim, _alt;
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// This is the template text info
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TextData
_desc;
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// inc tells us what to add to the reference buttons to get multiple buttons
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// Divide is the space between two columns
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Vector2i
_inc, _divide;
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// The number of rows and columns
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Vector2i
_dim;
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// The menu for the keyboard options in both sub categories
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// all control types have equal entries so we just need to change the text displayed
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ButtonMenu
_menu[CON_TOTAL];
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// The selected button in the current menu
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int
_choice;
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struct
PromptInfo {
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int
_col, _colPrev;
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Common::String
_text;
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PromptInfo() {
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_col = 0;
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_colPrev = 0;
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}
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void
load(rapidxml::xml_node<char> *node) {
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if
(nodeValid(node)) {
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loadStr(_text,
"text"
, node);
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loadNum(_col,
"color"
, node);
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}
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}
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void
swap(
Caption
&c) {
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_colPrev = c._col;
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c._text = _text;
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c._col = _col;
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}
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} _prompt;
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void
startAndSize(
const
int
&type,
int
&start,
int
&size);
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void
initMenu(
const
int
&type);
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void
drawDesc(
const
int
&type);
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public
:
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KeyBindMenu
() {
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reset();
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_choice = -1;
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}
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~
KeyBindMenu
() {}
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void
reset() {
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_state = STATE_NORMAL;
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}
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bool
disableHotkeys() {
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return
_state != STATE_NORMAL;
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}
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void
load(rapidxml::xml_node<char> *node);
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void
handleEvents(
const
Common::Event
&event);
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void
setCaption();
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bool
setKey(
const
Common::Event
&event);
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void
draw();
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void
setUI();
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_KEYBINDMENU_H
Crab::pyrodactyl::ui::OptionSelect
Definition:
OptionSelect.h:41
Common::String
Definition:
str.h:59
Crab::pyrodactyl::ui::Menu< Button >
Crab::pyrodactyl::ui::TextData
Definition:
TextData.h:41
Crab::pyrodactyl::ui::KeyBindMenu
Definition:
KeyBindMenu.h:42
Common::Event
Definition:
events.h:199
Crab::pyrodactyl::ui::Caption
Definition:
Caption.h:41
Crab
Definition:
moveeffect.h:37
Crab::pyrodactyl::ui::Button
Definition:
button.h:86
Crab::Vector2D< int >
engines
crab
ui
KeyBindMenu.h
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