ScummVM API documentation
path_finder.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_PATHFINDER_PATH_FINDER_H
23#define NUVIE_PATHFINDER_PATH_FINDER_H
24
25#include "ultima/nuvie/core/map.h"
26
27namespace Ultima {
28namespace Nuvie {
29
30class Path;
31
33protected:
34 MapCoord start, goal, loc; /* source, destination, current location */
35
36 Path *search; /* contains path-search algorithms, and
37 game-specific step costs */
38
39 void new_search(Path *new_path);
40// bool is_hazardous(MapCoord &loc); will have to check objects and tiles
41
42public:
43 PathFinder();
44 PathFinder(const MapCoord &s, const MapCoord &g);
45 virtual ~PathFinder();
46 void set_search(Path *new_path) {
47 new_search(new_path);
48 }
49
50 virtual void set_start(const MapCoord &s);
51 virtual void set_goal(const MapCoord &g);
52 virtual void set_location(const MapCoord &l) {
53 loc = l;
54 }
55
56 virtual MapCoord get_location() {
57 return loc;
58 }
59 virtual MapCoord get_goal() {
60 return goal;
61 }
62 virtual bool reached_goal() {
63 return (loc.x == goal.x && loc.y == goal.y
64 && loc.z == goal.z);
65 }
66
67 virtual bool check_dir(const MapCoord &from, MapCoord &rel, sint8 unused = 0);
68 virtual bool check_loc(const MapCoord &loc) = 0;
69 bool check_loc(uint16 x, uint16 y, uint8 z);
70
71 virtual bool find_path(); /* get path to goal if one doesn't already exist */
72 virtual bool have_path(); /* a working path exists */
73 virtual bool is_path_clear(); /* recheck each location in path */
74 virtual bool get_next_move(MapCoord &step) = 0;
75};
76
77} // End of namespace Nuvie
78} // End of namespace Ultima
79
80#endif
Definition: map.h:84
Definition: path_finder.h:32
Definition: path.h:36
Path
Definition: game.h:76