This is the complete list of members for Asylum::Scene, including all inherited members.
changePlayer(ActorIndex index) | Asylum::Scene | |
changePlayerUpdate(ActorIndex index) | Asylum::Scene | |
drawRain() | Asylum::Scene | |
enter(ResourcePackId packId) | Asylum::Scene | |
enterLoad() | Asylum::Scene | |
findActionArea(ActionAreaType type, const Common::Point &pt, bool highlight=false) | Asylum::Scene | |
getActor(ActorIndex index=kActorInvalid) | Asylum::Scene | |
getFrameCounter() (defined in Asylum::Scene) | Asylum::Scene | inline |
getPackId() | Asylum::Scene | inline |
getSavedPalette() (defined in Asylum::Scene) | Asylum::Scene | inline |
getSavedScreen() (defined in Asylum::Scene) | Asylum::Scene | inline |
handleEvent(const AsylumEvent &ev) | Asylum::Scene | virtual |
load(ResourcePackId packId) | Asylum::Scene | |
polygons() (defined in Asylum::Scene) | Asylum::Scene | inline |
rectIntersect(int32 x, int32 y, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3) const | Asylum::Scene | |
Scene(AsylumEngine *engine) (defined in Asylum::Scene) | Asylum::Scene | |
updateAmbientSounds() | Asylum::Scene | |
updateSceneCoordinates(int32 targetX, int32 targetY, int32 val, bool checkSceneCoords=false, int32 *param=NULL) | Asylum::Scene | |
updateScreen() | Asylum::Scene | |
worldstats() (defined in Asylum::Scene) | Asylum::Scene | inline |
~EventHandler() (defined in Asylum::EventHandler) | Asylum::EventHandler | inlinevirtual |
~Scene() (defined in Asylum::Scene) | Asylum::Scene | virtual |