ScummVM API documentation
Asylum::Scene Member List

This is the complete list of members for Asylum::Scene, including all inherited members.

changePlayer(ActorIndex index)Asylum::Scene
changePlayerUpdate(ActorIndex index)Asylum::Scene
drawRain()Asylum::Scene
enter(ResourcePackId packId)Asylum::Scene
enterLoad()Asylum::Scene
findActionArea(ActionAreaType type, const Common::Point &pt, bool highlight=false)Asylum::Scene
getActor(ActorIndex index=kActorInvalid)Asylum::Scene
getFrameCounter() (defined in Asylum::Scene)Asylum::Sceneinline
getPackId()Asylum::Sceneinline
getSavedPalette() (defined in Asylum::Scene)Asylum::Sceneinline
getSavedScreen() (defined in Asylum::Scene)Asylum::Sceneinline
handleEvent(const AsylumEvent &ev)Asylum::Scenevirtual
load(ResourcePackId packId)Asylum::Scene
polygons() (defined in Asylum::Scene)Asylum::Sceneinline
rectIntersect(int32 x, int32 y, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3) constAsylum::Scene
Scene(AsylumEngine *engine) (defined in Asylum::Scene)Asylum::Scene
updateAmbientSounds()Asylum::Scene
updateSceneCoordinates(int32 targetX, int32 targetY, int32 val, bool checkSceneCoords=false, int32 *param=NULL)Asylum::Scene
updateScreen()Asylum::Scene
worldstats() (defined in Asylum::Scene)Asylum::Sceneinline
~EventHandler() (defined in Asylum::EventHandler)Asylum::EventHandlerinlinevirtual
~Scene() (defined in Asylum::Scene)Asylum::Scenevirtual