This is the complete list of members for Asylum::Scene, including all inherited members.
| changePlayer(ActorIndex index) | Asylum::Scene | |
| changePlayerUpdate(ActorIndex index) | Asylum::Scene | |
| drawRain() | Asylum::Scene | |
| enter(ResourcePackId packId) | Asylum::Scene | |
| enterLoad() | Asylum::Scene | |
| findActionArea(ActionAreaType type, const Common::Point &pt, bool highlight=false) | Asylum::Scene | |
| getActor(ActorIndex index=kActorInvalid) | Asylum::Scene | |
| getFrameCounter() (defined in Asylum::Scene) | Asylum::Scene | inline |
| getPackId() | Asylum::Scene | inline |
| getSavedPalette() (defined in Asylum::Scene) | Asylum::Scene | inline |
| getSavedScreen() (defined in Asylum::Scene) | Asylum::Scene | inline |
| handleEvent(const AsylumEvent &ev) | Asylum::Scene | virtual |
| load(ResourcePackId packId) | Asylum::Scene | |
| polygons() (defined in Asylum::Scene) | Asylum::Scene | inline |
| rectIntersect(int32 x, int32 y, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3) const | Asylum::Scene | |
| Scene(AsylumEngine *engine) (defined in Asylum::Scene) | Asylum::Scene | |
| updateAmbientSounds() | Asylum::Scene | |
| updateSceneCoordinates(int32 targetX, int32 targetY, int32 val, bool checkSceneCoords=false, int32 *param=NULL) | Asylum::Scene | |
| updateScreen() | Asylum::Scene | |
| worldstats() (defined in Asylum::Scene) | Asylum::Scene | inline |
| ~EventHandler() (defined in Asylum::EventHandler) | Asylum::EventHandler | inlinevirtual |
| ~Scene() (defined in Asylum::Scene) | Asylum::Scene | virtual |