22 #ifndef NUVIE_SOUND_SFX_H 23 #define NUVIE_SOUND_SFX_H 28 typedef uint16 SfxIdType;
30 #define NUVIE_SFX_NONE 65535 32 #define NUVIE_SFX_BLOCKED 0 33 #define NUVIE_SFX_HIT 1 34 #define NUVIE_SFX_FOUNTAIN 2 35 #define NUVIE_SFX_DEATH 3 36 #define NUVIE_SFX_RUBBER_DUCK 4 37 #define NUVIE_SFX_BROKEN_GLASS 5 38 #define NUVIE_SFX_BELL 6 39 #define NUVIE_SFX_FIRE 7 40 #define NUVIE_SFX_CLOCK 8 41 #define NUVIE_SFX_PROTECTION_FIELD 9 42 #define NUVIE_SFX_WATER_WHEEL 10 43 #define NUVIE_SFX_MISSLE 11 44 #define NUVIE_SFX_EXPLOSION 12 45 #define NUVIE_SFX_ATTACK_SWING 13 46 #define NUVIE_SFX_SUCCESS 14 47 #define NUVIE_SFX_FAILURE 15 48 #define NUVIE_SFX_CORPSER_DRAGGED_UNDER 16 49 #define NUVIE_SFX_CORPSER_REGURGITATE 17 50 #define NUVIE_SFX_CASTING_MAGIC_P1 18 51 #define NUVIE_SFX_CASTING_MAGIC_P1_2 19 52 #define NUVIE_SFX_CASTING_MAGIC_P1_3 20 53 #define NUVIE_SFX_CASTING_MAGIC_P1_4 21 54 #define NUVIE_SFX_CASTING_MAGIC_P1_5 22 55 #define NUVIE_SFX_CASTING_MAGIC_P1_6 23 56 #define NUVIE_SFX_CASTING_MAGIC_P1_7 24 57 #define NUVIE_SFX_CASTING_MAGIC_P1_8 25 59 #define NUVIE_SFX_CASTING_MAGIC_P2 26 60 #define NUVIE_SFX_CASTING_MAGIC_P2_2 27 61 #define NUVIE_SFX_CASTING_MAGIC_P2_3 28 62 #define NUVIE_SFX_CASTING_MAGIC_P2_4 29 63 #define NUVIE_SFX_CASTING_MAGIC_P2_5 30 64 #define NUVIE_SFX_CASTING_MAGIC_P2_6 31 65 #define NUVIE_SFX_CASTING_MAGIC_P2_7 32 66 #define NUVIE_SFX_CASTING_MAGIC_P2_8 33 68 #define NUVIE_SFX_AVATAR_DEATH 34 69 #define NUVIE_SFX_KAL_LOR 35 70 #define NUVIE_SFX_SLUG_DISSOLVE 36 71 #define NUVIE_SFX_HAIL_STONE 37 73 #define NUVIE_SFX_SE_TICK 38 75 #define NUVIE_SFX_EARTH_QUAKE 39 Definition: detection.h:27