_actor (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_actorXd (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_actorYd (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_actorZd (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_cleanupNodes | Ultima::Ultima8::Pathfinder | protected |
_expandTime (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_hitMode (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_nodes (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_start (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_target (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_targetItem (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
_visited (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
alreadyVisited(const Point3 &pt) const (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
canReach() | Ultima::Ultima8::Pathfinder | |
checkTarget(const PathNode *node) const (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
costHeuristic(PathNode *node) const (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
expandNode(PathNode *node) (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
init(Actor *actor, PathfindingState *state=0) (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | |
newNode(PathNode *oldnode, PathfindingState &state, unsigned int steps) (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | protected |
pathfind(Std::vector< PathfindingAction > &path) | Ultima::Ultima8::Pathfinder | |
Pathfinder() (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | |
setTarget(const Point3 &pt) (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | |
setTarget(Item *item, bool hit=false) (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | |
~Pathfinder() (defined in Ultima::Ultima8::Pathfinder) | Ultima::Ultima8::Pathfinder | |