This is the complete list of members for CGE::CGEEngine, including all inherited members.
| _activeEnhancements (defined in Engine) | Engine | protected |
| _barriers (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _bitmapPalette (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _clusterMap (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _commandHandler (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _commandHandlerTurbo (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _dark (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _debugLine (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _endGame (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _eventMan | Engine | protected |
| _eventManager (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _flag (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _font (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _fx (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _game (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _gameCase2Cpt (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _gameDescription (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _hero (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _heroXY (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _horzLine (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _infoLine (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _keyboard (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _lev (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _mainMenuDialog | Engine | protected |
| _maxScene (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _maxSceneArr (defined in CGE::CGEEngine) | CGE::CGEEngine | static |
| _midiPlayer (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _miniScene (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _miniShp (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _miniShpList (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _mixer | Engine | |
| _mode (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _mouse (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _music (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _now (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _offUseCount (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _oldLev (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _pocket (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _pocLight (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _pocPtr (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _pocref (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _quitFlag (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _randomSource (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _recentStep (defined in CGE::CGEEngine) | CGE::CGEEngine | protected |
| _resman (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _saveFileMan | Engine | protected |
| _sceneLight (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _shadow (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _showBoundariesFl (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _sound (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _sprite (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _sprK1 (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _sprK2 (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _sprK3 (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _sprTv (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _startGameSlot (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _startupMode (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _sys (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _system | Engine | |
| _talk (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _targetName | Engine | protected |
| _text (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _timer | Engine | protected |
| _vga (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| _volume (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| applyGameSettings() | Engine | inlinevirtual |
| AUTO() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | CGE::CGEEngine | virtual |
| canSaveAutosaveCurrently() | Engine | inlinevirtual |
| canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | CGE::CGEEngine | virtual |
| cge_main() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| contractSprite(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| defaultSyncSoundSettings() | Engine | protected |
| dirCanBeGameAddOn(const Common::FSDirectory &dir) const | Engine | virtual |
| dirMustBeGameAddOn(const Common::FSDirectory &dir) const | Engine | virtual |
| dummy() (defined in CGE::CGEEngine) | CGE::CGEEngine | inline |
| Engine(OSystem *syst) | Engine | |
| EngineFeature enum name | Engine | |
| enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
| errorAddingAddOnWithoutBaseGame(Common::String addOnName, Common::String gameId) | Engine | static |
| errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
| errorUnsupportedGame(Common::String extraMsg) | Engine | static |
| existExtractedCDAudioFiles(uint track=1) | Engine | |
| expandSprite(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| feedSnail(Sprite *spr, SnList snq) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| findPocket(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| flipMute() | Engine | virtual |
| gameTypeHasAddOns() const | Engine | virtual |
| getAutosaveSlot() const | Engine | inlinevirtual |
| getDebugger() final | Engine | inlinevirtual |
| getEventManager() | Engine | inline |
| getMetaEngine() const | Engine | inline |
| getOrCreateDebugger() | Engine | |
| getSaveFileManager() | Engine | inline |
| getSaveStateName(int slot) const | Engine | inlinevirtual |
| getTimerManager() | Engine | inline |
| getTotalPlayTime() const | Engine | |
| GUS() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| GUSM() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| handleAutoSave() | Engine | |
| handleFrame() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| hasFeature(EngineFeature f) const override | CGE::CGEEngine | virtual |
| heroCover(int cvr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| hide1(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| inf(const char *text, bool wideSpace=false) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| initializePath(const Common::FSNode &gamePath) | Engine | virtual |
| initSceneValues() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| isDataAndCDAudioReadFromSameCD() | Engine | |
| isPaused() const | Engine | inline |
| keyClick() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| killSprite() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| killText() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| kSupportsArbitraryResolutions enum value | Engine | |
| kSupportsChangingOptionsDuringRuntime enum value | Engine | |
| kSupportsHelp enum value | Engine | |
| kSupportsLoadingDuringRuntime enum value | Engine | |
| kSupportsQuitDialogOverride enum value | Engine | |
| kSupportsReturnToLauncher enum value | Engine | |
| kSupportsSavingDuringRuntime enum value | Engine | |
| kSupportsSubtitleOptions enum value | Engine | |
| loadGame(int slotNumber, SavegameHeader *header=NULL, bool tiny=false) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| loadGameDialog() | Engine | |
| loadGameState(int slot) override | CGE::CGEEngine | virtual |
| loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
| loadHeroXY() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| loadMapping() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| loadScript(const char *fname) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| loadSprite(const char *fname, int ref, int scene, int col, int row, int pos) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| loadUser() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| locate(int ref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| mainLoop() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| mergeExt(char *buf, const char *name, const char *ext) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| MIDI() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| miniStep(int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| movie(const char *ext) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| newRandom(int range) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| NONE() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| offUse() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| openMainMenuDialog() | Engine | |
| optionTouch(int opt, uint16 mask) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| pauseEngine() | Engine | |
| pauseEngineIntern(bool pause) | Engine | protectedvirtual |
| pocFul() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| postMiniStep(int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| qGame() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| quit() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| quitGame() | Engine | static |
| readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail=true) (defined in CGE::CGEEngine) | CGE::CGEEngine | static |
| resetGame() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| resetQSwitch() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| run() override | CGE::CGEEngine | virtual |
| runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
| runGame() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| saveAutosaveIfEnabled() | Engine | |
| saveGame(int slotNumber, const Common::String &desc) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| saveGameDialog() | Engine | |
| saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override | CGE::CGEEngine | virtual |
| saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
| SB() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| SBM() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| sceneDown() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| sceneUp() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| selectPocket(int n) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| selectSound() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| setDebugger(GUI::Debugger *debugger) | Engine | inline |
| setDMA() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| setGameToLoadSlot(int slot) | Engine | |
| setIRQ() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| setMapBrick(int x, int z) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
| setPortD() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| setPortM() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| setTotalPlayTime(uint32 time=0) | Engine | |
| shouldQuit() | Engine | static |
| showBak(int ref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| showTitle(const char *name) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snBackPt(Sprite *spr, int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snCover(Sprite *spr, int xref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| sndSetVolume() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snFlag(int indx, bool v) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snFlash(bool on) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snGame(Sprite *spr, int num) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snGhost(Bitmap *bmp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snGive(Sprite *spr, int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snHBarrier(const int scene, const int barX) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snHide(Sprite *spr, int val) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snKeep(Sprite *spr, int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snKill(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snLevel(Sprite *spr, int lev) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snLight(bool in) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snMouse(bool on) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snNNext(Sprite *spr, int p) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snPort(Sprite *spr, int port) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snReach(Sprite *spr, int mode) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snRelX(Sprite *spr, int x) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snRelY(Sprite *spr, int y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snRelZ(Sprite *spr, int z) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snRmNear(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snRmTake(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snRNNext(Sprite *spr, int p) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snRSeq(Sprite *spr, int val) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snRTNext(Sprite *spr, int p) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSend(Sprite *spr, int val) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSeq(Sprite *spr, int val) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSetRef(Sprite *spr, int nr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSetX(Sprite *spr, int x) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSetX0(int scene, int x0) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSetXY(Sprite *spr, uint16 xy) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSetY(Sprite *spr, int y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSetY0(int scene, int y0) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSetZ(Sprite *spr, int z) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSlave(Sprite *spr, int ref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSound(Sprite *spr, int wav) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snSwap(Sprite *spr, int xref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snTNext(Sprite *spr, int p) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snTrans(Sprite *spr, int trans) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snUncover(Sprite *spr, Sprite *xspr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snVBarrier(const int scene, const int barY) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snWalk(Sprite *spr, int x, int y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| snZTrim(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| spriteAt(int x, int y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| startCountDown() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| switchColorMode() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| switchDebug() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| switchMapping() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| switchMusic() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| switchScene(int newScene) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| syncSoundSettings() | Engine | virtual |
| takeEnum(const char **tab, const char *text) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| tooFar() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| trouble(int seq, int text) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| updateAddOns(const MetaEngine *metaEngine) const | Engine | |
| warnMissingExtractedCDAudio() | Engine | |
| warnUserAboutUnsupportedAddOn(Common::String addOnName) | Engine | static |
| warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
| xScene() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| XZ(int16 x, int16 y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| ~CGEEngine() override (defined in CGE::CGEEngine) | CGE::CGEEngine | |
| ~Engine() | Engine | virtual |