This is the complete list of members for CGE::CGEEngine, including all inherited members.
_activeEnhancements (defined in Engine) | Engine | protected |
_barriers (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_bitmapPalette (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_clusterMap (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_commandHandler (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_commandHandlerTurbo (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_dark (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_debugLine (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_endGame (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_eventMan | Engine | protected |
_eventManager (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_flag (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_font (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_fx (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_game (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_gameCase2Cpt (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_gameDescription (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_hero (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_heroXY (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_horzLine (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_infoLine (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_keyboard (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_lev (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_mainMenuDialog | Engine | protected |
_maxScene (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_maxSceneArr (defined in CGE::CGEEngine) | CGE::CGEEngine | static |
_midiPlayer (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_miniScene (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_miniShp (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_miniShpList (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_mixer | Engine | |
_mode (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_mouse (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_music (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_now (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_offUseCount (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_oldLev (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_pocket (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_pocLight (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_pocPtr (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_pocref (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_quitFlag (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_randomSource (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_recentStep (defined in CGE::CGEEngine) | CGE::CGEEngine | protected |
_resman (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_saveFileMan | Engine | protected |
_sceneLight (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_shadow (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_showBoundariesFl (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_sound (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_sprite (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_sprK1 (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_sprK2 (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_sprK3 (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_sprTv (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_startGameSlot (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_startupMode (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_sys (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_system | Engine | |
_talk (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_targetName | Engine | protected |
_text (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_timer | Engine | protected |
_vga (defined in CGE::CGEEngine) | CGE::CGEEngine | |
_volume (defined in CGE::CGEEngine) | CGE::CGEEngine | |
applyGameSettings() | Engine | inlinevirtual |
AUTO() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | CGE::CGEEngine | virtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | CGE::CGEEngine | virtual |
cge_main() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
contractSprite(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
defaultSyncSoundSettings() | Engine | protected |
dummy() (defined in CGE::CGEEngine) | CGE::CGEEngine | inline |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
expandSprite(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
feedSnail(Sprite *spr, SnList snq) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
findPocket(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
flipMute() | Engine | virtual |
getAutosaveSlot() const | Engine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getEventManager() | Engine | inline |
getMetaEngine() const | Engine | inline |
getOrCreateDebugger() | Engine | |
getSaveFileManager() | Engine | inline |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
GUS() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
GUSM() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
handleAutoSave() | Engine | |
handleFrame() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
hasFeature(EngineFeature f) const override | CGE::CGEEngine | virtual |
heroCover(int cvr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
hide1(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
inf(const char *text, bool wideSpace=false) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
initSceneValues() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
isDataAndCDAudioReadFromSameCD() | Engine | |
isPaused() const | Engine | inline |
keyClick() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
killSprite() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
killText() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadGame(int slotNumber, SavegameHeader *header=NULL, bool tiny=false) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
loadGameDialog() | Engine | |
loadGameState(int slot) override | CGE::CGEEngine | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
loadHeroXY() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
loadMapping() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
loadScript(const char *fname) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
loadSprite(const char *fname, int ref, int scene, int col, int row, int pos) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
loadUser() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
locate(int ref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
mainLoop() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
mergeExt(char *buf, const char *name, const char *ext) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
MIDI() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
miniStep(int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
movie(const char *ext) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
newRandom(int range) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
NONE() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
offUse() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
openMainMenuDialog() | Engine | |
optionTouch(int opt, uint16 mask) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) | Engine | protectedvirtual |
pocFul() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
postMiniStep(int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
qGame() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
quit() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
quitGame() | Engine | static |
readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail=true) (defined in CGE::CGEEngine) | CGE::CGEEngine | static |
resetGame() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
resetQSwitch() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
run() override | CGE::CGEEngine | virtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
runGame() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
saveAutosaveIfEnabled() | Engine | |
saveGame(int slotNumber, const Common::String &desc) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
saveGameDialog() | Engine | |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override | CGE::CGEEngine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
SB() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
SBM() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
sceneDown() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
sceneUp() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
selectPocket(int n) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
selectSound() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setDMA() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
setGameToLoadSlot(int slot) | Engine | |
setIRQ() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
setMapBrick(int x, int z) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setPortD() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
setPortM() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
setTotalPlayTime(uint32 time=0) | Engine | |
shouldQuit() | Engine | static |
showBak(int ref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
showTitle(const char *name) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snBackPt(Sprite *spr, int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snCover(Sprite *spr, int xref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
sndSetVolume() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snFlag(int indx, bool v) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snFlash(bool on) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snGame(Sprite *spr, int num) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snGhost(Bitmap *bmp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snGive(Sprite *spr, int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snHBarrier(const int scene, const int barX) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snHide(Sprite *spr, int val) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snKeep(Sprite *spr, int stp) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snKill(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snLevel(Sprite *spr, int lev) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snLight(bool in) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snMouse(bool on) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snNNext(Sprite *spr, int p) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snPort(Sprite *spr, int port) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snReach(Sprite *spr, int mode) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snRelX(Sprite *spr, int x) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snRelY(Sprite *spr, int y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snRelZ(Sprite *spr, int z) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snRmNear(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snRmTake(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snRNNext(Sprite *spr, int p) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snRSeq(Sprite *spr, int val) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snRTNext(Sprite *spr, int p) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSend(Sprite *spr, int val) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSeq(Sprite *spr, int val) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSetRef(Sprite *spr, int nr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSetX(Sprite *spr, int x) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSetX0(int scene, int x0) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSetXY(Sprite *spr, uint16 xy) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSetY(Sprite *spr, int y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSetY0(int scene, int y0) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSetZ(Sprite *spr, int z) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSlave(Sprite *spr, int ref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSound(Sprite *spr, int wav) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snSwap(Sprite *spr, int xref) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snTNext(Sprite *spr, int p) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snTrans(Sprite *spr, int trans) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snUncover(Sprite *spr, Sprite *xspr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snVBarrier(const int scene, const int barY) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snWalk(Sprite *spr, int x, int y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
snZTrim(Sprite *spr) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
spriteAt(int x, int y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
startCountDown() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
switchColorMode() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
switchDebug() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
switchMapping() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
switchMusic() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
switchScene(int newScene) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
syncSoundSettings() | Engine | virtual |
takeEnum(const char **tab, const char *text) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
tooFar() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
trouble(int seq, int text) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
xScene() (defined in CGE::CGEEngine) | CGE::CGEEngine | |
XZ(int16 x, int16 y) (defined in CGE::CGEEngine) | CGE::CGEEngine | |
~CGEEngine() override (defined in CGE::CGEEngine) | CGE::CGEEngine | |
~Engine() | Engine | virtual |