ScummVM API documentation
CGE::CGEEngine Member List

This is the complete list of members for CGE::CGEEngine, including all inherited members.

_barriers (defined in CGE::CGEEngine)CGE::CGEEngine
_bitmapPalette (defined in CGE::CGEEngine)CGE::CGEEngine
_clusterMap (defined in CGE::CGEEngine)CGE::CGEEngine
_commandHandler (defined in CGE::CGEEngine)CGE::CGEEngine
_commandHandlerTurbo (defined in CGE::CGEEngine)CGE::CGEEngine
_dark (defined in CGE::CGEEngine)CGE::CGEEngine
_debugLine (defined in CGE::CGEEngine)CGE::CGEEngine
_endGame (defined in CGE::CGEEngine)CGE::CGEEngine
_eventManEngineprotected
_eventManager (defined in CGE::CGEEngine)CGE::CGEEngine
_flag (defined in CGE::CGEEngine)CGE::CGEEngine
_font (defined in CGE::CGEEngine)CGE::CGEEngine
_fx (defined in CGE::CGEEngine)CGE::CGEEngine
_game (defined in CGE::CGEEngine)CGE::CGEEngine
_gameCase2Cpt (defined in CGE::CGEEngine)CGE::CGEEngine
_gameDescription (defined in CGE::CGEEngine)CGE::CGEEngine
_hero (defined in CGE::CGEEngine)CGE::CGEEngine
_heroXY (defined in CGE::CGEEngine)CGE::CGEEngine
_horzLine (defined in CGE::CGEEngine)CGE::CGEEngine
_infoLine (defined in CGE::CGEEngine)CGE::CGEEngine
_keyboard (defined in CGE::CGEEngine)CGE::CGEEngine
_lev (defined in CGE::CGEEngine)CGE::CGEEngine
_mainMenuDialogEngineprotected
_maxScene (defined in CGE::CGEEngine)CGE::CGEEngine
_maxSceneArr (defined in CGE::CGEEngine)CGE::CGEEnginestatic
_midiPlayer (defined in CGE::CGEEngine)CGE::CGEEngine
_miniScene (defined in CGE::CGEEngine)CGE::CGEEngine
_miniShp (defined in CGE::CGEEngine)CGE::CGEEngine
_miniShpList (defined in CGE::CGEEngine)CGE::CGEEngine
_mixerEngine
_mode (defined in CGE::CGEEngine)CGE::CGEEngine
_mouse (defined in CGE::CGEEngine)CGE::CGEEngine
_music (defined in CGE::CGEEngine)CGE::CGEEngine
_now (defined in CGE::CGEEngine)CGE::CGEEngine
_offUseCount (defined in CGE::CGEEngine)CGE::CGEEngine
_oldLev (defined in CGE::CGEEngine)CGE::CGEEngine
_pocket (defined in CGE::CGEEngine)CGE::CGEEngine
_pocLight (defined in CGE::CGEEngine)CGE::CGEEngine
_pocPtr (defined in CGE::CGEEngine)CGE::CGEEngine
_pocref (defined in CGE::CGEEngine)CGE::CGEEngine
_quitFlag (defined in CGE::CGEEngine)CGE::CGEEngine
_randomSource (defined in CGE::CGEEngine)CGE::CGEEngine
_recentStep (defined in CGE::CGEEngine)CGE::CGEEngineprotected
_resman (defined in CGE::CGEEngine)CGE::CGEEngine
_saveFileManEngineprotected
_sceneLight (defined in CGE::CGEEngine)CGE::CGEEngine
_shadow (defined in CGE::CGEEngine)CGE::CGEEngine
_showBoundariesFl (defined in CGE::CGEEngine)CGE::CGEEngine
_sound (defined in CGE::CGEEngine)CGE::CGEEngine
_sprite (defined in CGE::CGEEngine)CGE::CGEEngine
_sprK1 (defined in CGE::CGEEngine)CGE::CGEEngine
_sprK2 (defined in CGE::CGEEngine)CGE::CGEEngine
_sprK3 (defined in CGE::CGEEngine)CGE::CGEEngine
_sprTv (defined in CGE::CGEEngine)CGE::CGEEngine
_startGameSlot (defined in CGE::CGEEngine)CGE::CGEEngine
_startupMode (defined in CGE::CGEEngine)CGE::CGEEngine
_sys (defined in CGE::CGEEngine)CGE::CGEEngine
_systemEngine
_talk (defined in CGE::CGEEngine)CGE::CGEEngine
_targetNameEngineprotected
_text (defined in CGE::CGEEngine)CGE::CGEEngine
_timerEngineprotected
_vga (defined in CGE::CGEEngine)CGE::CGEEngine
_volume (defined in CGE::CGEEngine)CGE::CGEEngine
applyGameSettings()Engineinlinevirtual
AUTO() (defined in CGE::CGEEngine)CGE::CGEEngine
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideCGE::CGEEnginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideCGE::CGEEnginevirtual
cge_main() (defined in CGE::CGEEngine)CGE::CGEEngine
CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) (defined in CGE::CGEEngine)CGE::CGEEngine
contractSprite(Sprite *spr) (defined in CGE::CGEEngine)CGE::CGEEngine
defaultSyncSoundSettings()Engineprotected
dummy() (defined in CGE::CGEEngine)CGE::CGEEngineinline
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
expandSprite(Sprite *spr) (defined in CGE::CGEEngine)CGE::CGEEngine
feedSnail(Sprite *spr, SnList snq) (defined in CGE::CGEEngine)CGE::CGEEngine
findPocket(Sprite *spr) (defined in CGE::CGEEngine)CGE::CGEEngine
flipMute()Enginevirtual
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getMetaEngine() constEngineinline
getMetaEngineDetection()Enginestatic
getOrCreateDebugger()Engine
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getTimerManager()Engineinline
getTotalPlayTime() constEngine
GUS() (defined in CGE::CGEEngine)CGE::CGEEngine
GUSM() (defined in CGE::CGEEngine)CGE::CGEEngine
handleAutoSave()Engine
handleFrame() (defined in CGE::CGEEngine)CGE::CGEEngine
hasFeature(EngineFeature f) const overrideCGE::CGEEnginevirtual
heroCover(int cvr) (defined in CGE::CGEEngine)CGE::CGEEngine
hide1(Sprite *spr) (defined in CGE::CGEEngine)CGE::CGEEngine
inf(const char *text, bool wideSpace=false) (defined in CGE::CGEEngine)CGE::CGEEngine
initializePath(const Common::FSNode &gamePath)Enginevirtual
initSceneValues() (defined in CGE::CGEEngine)CGE::CGEEngine
isDataAndCDAudioReadFromSameCD()Engine
isPaused() constEngineinline
keyClick() (defined in CGE::CGEEngine)CGE::CGEEngine
killSprite() (defined in CGE::CGEEngine)CGE::CGEEngine
killText() (defined in CGE::CGEEngine)CGE::CGEEngine
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGame(int slotNumber, SavegameHeader *header=NULL, bool tiny=false) (defined in CGE::CGEEngine)CGE::CGEEngine
loadGameDialog()Engine
loadGameState(int slot) overrideCGE::CGEEnginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
loadHeroXY() (defined in CGE::CGEEngine)CGE::CGEEngine
loadMapping() (defined in CGE::CGEEngine)CGE::CGEEngine
loadScript(const char *fname) (defined in CGE::CGEEngine)CGE::CGEEngine
loadSprite(const char *fname, int ref, int scene, int col, int row, int pos) (defined in CGE::CGEEngine)CGE::CGEEngine
loadUser() (defined in CGE::CGEEngine)CGE::CGEEngine
locate(int ref) (defined in CGE::CGEEngine)CGE::CGEEngine
mainLoop() (defined in CGE::CGEEngine)CGE::CGEEngine
mergeExt(char *buf, const char *name, const char *ext) (defined in CGE::CGEEngine)CGE::CGEEngine
MIDI() (defined in CGE::CGEEngine)CGE::CGEEngine
miniStep(int stp) (defined in CGE::CGEEngine)CGE::CGEEngine
movie(const char *ext) (defined in CGE::CGEEngine)CGE::CGEEngine
newRandom(int range) (defined in CGE::CGEEngine)CGE::CGEEngine
NONE() (defined in CGE::CGEEngine)CGE::CGEEngine
offUse() (defined in CGE::CGEEngine)CGE::CGEEngine
openMainMenuDialog()Engine
optionTouch(int opt, uint16 mask) (defined in CGE::CGEEngine)CGE::CGEEngine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
pocFul() (defined in CGE::CGEEngine)CGE::CGEEngine
postMiniStep(int stp) (defined in CGE::CGEEngine)CGE::CGEEngine
qGame() (defined in CGE::CGEEngine)CGE::CGEEngine
quit() (defined in CGE::CGEEngine)CGE::CGEEngine
quitGame()Enginestatic
readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail=true) (defined in CGE::CGEEngine)CGE::CGEEnginestatic
resetGame() (defined in CGE::CGEEngine)CGE::CGEEngine
resetQSwitch() (defined in CGE::CGEEngine)CGE::CGEEngine
run() overrideCGE::CGEEnginevirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
runGame() (defined in CGE::CGEEngine)CGE::CGEEngine
saveAutosaveIfEnabled()Engine
saveGame(int slotNumber, const Common::String &desc) (defined in CGE::CGEEngine)CGE::CGEEngine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideCGE::CGEEnginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
SB() (defined in CGE::CGEEngine)CGE::CGEEngine
SBM() (defined in CGE::CGEEngine)CGE::CGEEngine
sceneDown() (defined in CGE::CGEEngine)CGE::CGEEngine
sceneUp() (defined in CGE::CGEEngine)CGE::CGEEngine
selectPocket(int n) (defined in CGE::CGEEngine)CGE::CGEEngine
selectSound() (defined in CGE::CGEEngine)CGE::CGEEngine
setDebugger(GUI::Debugger *debugger)Engineinline
setDMA() (defined in CGE::CGEEngine)CGE::CGEEngine
setGameToLoadSlot(int slot)Engine
setIRQ() (defined in CGE::CGEEngine)CGE::CGEEngine
setMapBrick(int x, int z) (defined in CGE::CGEEngine)CGE::CGEEngine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setPortD() (defined in CGE::CGEEngine)CGE::CGEEngine
setPortM() (defined in CGE::CGEEngine)CGE::CGEEngine
setTotalPlayTime(uint32 time=0)Engine
shouldQuit()Enginestatic
showBak(int ref) (defined in CGE::CGEEngine)CGE::CGEEngine
showTitle(const char *name) (defined in CGE::CGEEngine)CGE::CGEEngine
snBackPt(Sprite *spr, int stp) (defined in CGE::CGEEngine)CGE::CGEEngine
snCover(Sprite *spr, int xref) (defined in CGE::CGEEngine)CGE::CGEEngine
sndSetVolume() (defined in CGE::CGEEngine)CGE::CGEEngine
snFlag(int indx, bool v) (defined in CGE::CGEEngine)CGE::CGEEngine
snFlash(bool on) (defined in CGE::CGEEngine)CGE::CGEEngine
snGame(Sprite *spr, int num) (defined in CGE::CGEEngine)CGE::CGEEngine
snGhost(Bitmap *bmp) (defined in CGE::CGEEngine)CGE::CGEEngine
snGive(Sprite *spr, int stp) (defined in CGE::CGEEngine)CGE::CGEEngine
snHBarrier(const int scene, const int barX) (defined in CGE::CGEEngine)CGE::CGEEngine
snHide(Sprite *spr, int val) (defined in CGE::CGEEngine)CGE::CGEEngine
snKeep(Sprite *spr, int stp) (defined in CGE::CGEEngine)CGE::CGEEngine
snKill(Sprite *spr) (defined in CGE::CGEEngine)CGE::CGEEngine
snLevel(Sprite *spr, int lev) (defined in CGE::CGEEngine)CGE::CGEEngine
snLight(bool in) (defined in CGE::CGEEngine)CGE::CGEEngine
snMouse(bool on) (defined in CGE::CGEEngine)CGE::CGEEngine
snNNext(Sprite *spr, int p) (defined in CGE::CGEEngine)CGE::CGEEngine
snPort(Sprite *spr, int port) (defined in CGE::CGEEngine)CGE::CGEEngine
snReach(Sprite *spr, int mode) (defined in CGE::CGEEngine)CGE::CGEEngine
snRelX(Sprite *spr, int x) (defined in CGE::CGEEngine)CGE::CGEEngine
snRelY(Sprite *spr, int y) (defined in CGE::CGEEngine)CGE::CGEEngine
snRelZ(Sprite *spr, int z) (defined in CGE::CGEEngine)CGE::CGEEngine
snRmNear(Sprite *spr) (defined in CGE::CGEEngine)CGE::CGEEngine
snRmTake(Sprite *spr) (defined in CGE::CGEEngine)CGE::CGEEngine
snRNNext(Sprite *spr, int p) (defined in CGE::CGEEngine)CGE::CGEEngine
snRSeq(Sprite *spr, int val) (defined in CGE::CGEEngine)CGE::CGEEngine
snRTNext(Sprite *spr, int p) (defined in CGE::CGEEngine)CGE::CGEEngine
snSend(Sprite *spr, int val) (defined in CGE::CGEEngine)CGE::CGEEngine
snSeq(Sprite *spr, int val) (defined in CGE::CGEEngine)CGE::CGEEngine
snSetRef(Sprite *spr, int nr) (defined in CGE::CGEEngine)CGE::CGEEngine
snSetX(Sprite *spr, int x) (defined in CGE::CGEEngine)CGE::CGEEngine
snSetX0(int scene, int x0) (defined in CGE::CGEEngine)CGE::CGEEngine
snSetXY(Sprite *spr, uint16 xy) (defined in CGE::CGEEngine)CGE::CGEEngine
snSetY(Sprite *spr, int y) (defined in CGE::CGEEngine)CGE::CGEEngine
snSetY0(int scene, int y0) (defined in CGE::CGEEngine)CGE::CGEEngine
snSetZ(Sprite *spr, int z) (defined in CGE::CGEEngine)CGE::CGEEngine
snSlave(Sprite *spr, int ref) (defined in CGE::CGEEngine)CGE::CGEEngine
snSound(Sprite *spr, int wav) (defined in CGE::CGEEngine)CGE::CGEEngine
snSwap(Sprite *spr, int xref) (defined in CGE::CGEEngine)CGE::CGEEngine
snTNext(Sprite *spr, int p) (defined in CGE::CGEEngine)CGE::CGEEngine
snTrans(Sprite *spr, int trans) (defined in CGE::CGEEngine)CGE::CGEEngine
snUncover(Sprite *spr, Sprite *xspr) (defined in CGE::CGEEngine)CGE::CGEEngine
snVBarrier(const int scene, const int barY) (defined in CGE::CGEEngine)CGE::CGEEngine
snWalk(Sprite *spr, int x, int y) (defined in CGE::CGEEngine)CGE::CGEEngine
snZTrim(Sprite *spr) (defined in CGE::CGEEngine)CGE::CGEEngine
spriteAt(int x, int y) (defined in CGE::CGEEngine)CGE::CGEEngine
startCountDown() (defined in CGE::CGEEngine)CGE::CGEEngine
switchColorMode() (defined in CGE::CGEEngine)CGE::CGEEngine
switchDebug() (defined in CGE::CGEEngine)CGE::CGEEngine
switchMapping() (defined in CGE::CGEEngine)CGE::CGEEngine
switchMusic() (defined in CGE::CGEEngine)CGE::CGEEngine
switchScene(int newScene) (defined in CGE::CGEEngine)CGE::CGEEngine
syncSoundSettings()Enginevirtual
takeEnum(const char **tab, const char *text) (defined in CGE::CGEEngine)CGE::CGEEngine
tooFar() (defined in CGE::CGEEngine)CGE::CGEEngine
trouble(int seq, int text) (defined in CGE::CGEEngine)CGE::CGEEngine
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
xScene() (defined in CGE::CGEEngine)CGE::CGEEngine
XZ(int16 x, int16 y) (defined in CGE::CGEEngine)CGE::CGEEngine
~CGEEngine() override (defined in CGE::CGEEngine)CGE::CGEEngine
~Engine()Enginevirtual