ScummVM API documentation
saveload.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_SAVELOAD_H
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#define CRUISE_SAVELOAD_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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namespace
Cruise
{
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#define CRUISE_SAVEGAME_VERSION 1
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struct
CruiseSavegameHeader
{
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uint8 version;
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Common::String
saveName;
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Graphics::Surface
*thumbnail;
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};
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Common::Error
saveSavegameData(
int
saveGameIdx,
const
Common::String
&saveName);
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Common::Error
loadSavegameData(
int
saveGameIdx);
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WARN_UNUSED_RESULT
bool
readSavegameHeader(
Common::InSaveFile
*in,
CruiseSavegameHeader
&header,
bool
skipThumbnail
=
true
);
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void
initVars();
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}
// End of namespace Cruise
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#endif
Common::String
Definition:
str.h:59
Graphics::Surface
Definition:
surface.h:67
Cruise::CruiseSavegameHeader
Definition:
saveload.h:32
Common::Error
Definition:
error.h:84
Common::SeekableReadStream
Definition:
stream.h:745
Cruise
Definition:
actor.h:25
Graphics::skipThumbnail
bool skipThumbnail(Common::SeekableReadStream &in)
engines
cruise
saveload.h
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