ScummVM API documentation
saveload.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRUISE_SAVELOAD_H
23 #define CRUISE_SAVELOAD_H
24 
25 #include "common/scummsys.h"
26 #include "graphics/surface.h"
27 
28 namespace Cruise {
29 
30 #define CRUISE_SAVEGAME_VERSION 1
31 
33  uint8 version;
34  Common::String saveName;
35  Graphics::Surface *thumbnail;
36 };
37 
38 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName);
39 Common::Error loadSavegameData(int saveGameIdx);
40 WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header, bool skipThumbnail = true);
41 void initVars();
42 
43 } // End of namespace Cruise
44 
45 #endif
Definition: str.h:59
Definition: surface.h:67
Definition: saveload.h:32
Definition: error.h:84
Definition: stream.h:745
Definition: actor.h:25
bool skipThumbnail(Common::SeekableReadStream &in)