ScummVM API documentation
saveload.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CRUISE_SAVELOAD_H
23#define CRUISE_SAVELOAD_H
24
25#include "common/scummsys.h"
26#include "graphics/surface.h"
27
28namespace Cruise {
29
30#define CRUISE_SAVEGAME_VERSION 1
31
33 uint8 version;
34 Common::String saveName;
35 Graphics::Surface *thumbnail;
36};
37
38Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName);
39Common::Error loadSavegameData(int saveGameIdx);
40WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, CruiseSavegameHeader &header, bool skipThumbnail = true);
41void initVars();
42
43} // End of namespace Cruise
44
45#endif
Definition: error.h:81
Definition: stream.h:745
Definition: str.h:59
bool skipThumbnail(Common::SeekableReadStream &in)
Definition: actor.h:25
Definition: saveload.h:32
Definition: surface.h:67