ScummVM API documentation
sfx_manager.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef NUVIE_SOUND_SFX_MANAGER_H
23 #define NUVIE_SOUND_SFX_MANAGER_H
24 
25 #include "ultima/nuvie/core/nuvie_defs.h"
26 #include "ultima/nuvie/conf/configuration.h"
27 #include "audio/mixer.h"
28 #include "ultima/nuvie/sound/sfx.h"
29 
30 namespace Ultima {
31 namespace Nuvie {
32 
33 class SfxManager {
34 public:
35  SfxManager(const Configuration *cfg, Audio::Mixer *m) : config(cfg), mixer(m) {
36  sfx_duration = 0;
37  };
38  virtual ~SfxManager() {};
39 
40 
41  virtual bool playSfx(SfxIdType sfx_id, uint8 volume) = 0;
42  virtual bool playSfxLooping(SfxIdType sfx_id, Audio::SoundHandle *handle, uint8 volume) = 0;
43 
44  uint32 getLastSfxDuration() {
45  return sfx_duration;
46  }
47 
48 protected:
49  const Configuration *config;
50  Audio::Mixer *mixer;
51  uint32 sfx_duration; //duration of the last sfx played in milliseconds.
52 };
53 
54 } // End of namespace Nuvie
55 } // End of namespace Ultima
56 
57 #endif
Definition: configuration.h:61
Definition: sfx_manager.h:33
Definition: detection.h:27
Definition: mixer.h:49
Definition: mixer.h:59