ScummVM API documentation
math.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PHOENIXVR_MATH_H
23#define PHOENIXVR_MATH_H
24
25#include "common/scummsys.h"
26
27namespace PhoenixVR {
28static constexpr auto kTau = static_cast<float>(M_PI * 2);
29static constexpr auto kPi = static_cast<float>(M_PI);
30static constexpr auto kPi2 = static_cast<float>(M_PI_2);
31
32inline float toRadian(float deg) {
33 return kPi * deg / 180;
34}
35
36inline float toAngle(int a) {
37 static const float angleToFloat = kPi / 4096.0f;
38 return angleToFloat * static_cast<float>(a);
39}
40
41inline int fromAngle(float a) {
42 if (a == INFINITY || a == -INFINITY)
43 return -1;
44 static const float floatToAngle = 4096.0f / kPi;
45 return static_cast<int>(floatToAngle * a);
46}
47
48} // namespace PhoenixVR
49
50#endif