ScummVM API documentation
room406.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_PHANTOM_ROOM406_H
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#define MADS_PHANTOM_ROOM406_H
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#include "mads/madsv2/core/general.h"
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namespace
MADS
{
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namespace
MADSV2 {
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namespace
Phantom {
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namespace
Rooms {
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#define local (&scratch)
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#define ss local->sprite
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#define seq local->sequence
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#define aa local->animation
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struct
Scratch {
/* Room local variables */
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int16 sprite[15];
/* Sprite series handles */
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int16 sequence[15];
/* Sequence handles */
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int16 animation[4];
/* Animation handles */
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int16 frame_is_here;
/* T if any frame is here */
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int16 dyn_red;
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int16 dyn_green;
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int16 dyn_blue;
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int16 dyn_yellow;
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int16 frame_here_for_taking;
/* T if a specific frame is here */
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};
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/* ========================= Sprite Series =================== */
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#define fx_bend_down_9 0
/* rrd_9 */
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#define fx_red_frame 1
/* rm401f0 */
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#define fx_green_frame 2
/* rm401f1 */
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#define fx_blue_frame 3
/* rm401f2 */
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#define fx_yellow_frame 4
/* rm401f3 */
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/* ========================= Triggers ======================== */
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/* ========================= Other Macros ==================== */
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#define WEST_X 20
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#define WEST_Y 122
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#define WALK_TO_WEST_X 66
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#define WALK_TO_WEST_Y 122
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#define EAST_X 310
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#define EAST_Y 118
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#define WALK_TO_EAST_X 271
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#define WALK_TO_EAST_Y 118
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}
// namespace Rooms
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}
// namespace Phantom
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}
// namespace MADSV2
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}
// namespace MADS
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#endif
MADS
Definition:
sound_manager.h:38
engines
mads
madsv2
phantom
rooms
room406.h
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