ScummVM API documentation
ItemSlot.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_ITEMSLOT_H
32#define CRAB_ITEMSLOT_H
33
34#include "crab/item/Item.h"
35#include "crab/ui/StateButton.h"
36
37namespace Crab {
38
39namespace pyrodactyl {
40namespace item {
41enum SlotType {
42 SLOT_EQUIP,
43 SLOT_STORAGE
44};
45
47 // Ignore the type of item check
48 bool _noType;
49
50public:
51 // The type of item allowed in this slot (can be overridden by item_type)
52 Common::String _itemType;
53
54 // Is the slot empty?
55 bool _empty;
56
57 // Is the slot enabled? (used for stat calculation)
58 bool _enabled;
59
60 // Is this a new item? Draw the unread notification icon if so
61 bool _unread;
62
63 // The type of the item slot
64 SlotType _category;
65
66 // The item contained in the slot
67 Item _item;
68
69 ItemSlot() {
70 _empty = true;
71 _enabled = true;
72 _category = SLOT_STORAGE;
73 _noType = false;
74 _unread = false;
75 }
76 ~ItemSlot() {}
77
78 void init(const ItemSlot &ref, const int &xOffset = 0, const int &yOffset = 0);
79 void load(rapidxml::xml_node<char> *node);
80
81 void draw();
82
83 pyrodactyl::ui::ButtonAction handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0);
84
85 bool canSwap(ItemSlot &target) {
86 return target._noType || _item._type == target._itemType;
87 }
88
89 bool swap(ItemSlot &target);
90 bool equip(Item &i);
91
92 void statChange(pyrodactyl::people::Person &obj, bool increase);
93
94 void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
95 void loadState(rapidxml::xml_node<char> *node);
96};
97} // End of namespace item
98} // End of namespace pyrodactyl
99
100} // End of namespace Crab
101
102#endif // CRAB_ITEMSLOT_H
Definition: str.h:59
Definition: ItemSlot.h:46
Definition: StateButton.h:66
Definition: events.h:218
Definition: Item.h:42
Definition: person.h:43