ScummVM API documentation
util.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_UTIL_H
23 #define SCUMM_UTIL_H
24 
25 
26 #include "common/scummsys.h"
27 
28 namespace Scumm {
29 
30 #define revBitMask(x) (0x80 >> (x))
31 
32 /* Direction conversion functions (between old dir and new dir format) */
33 int newDirToOldDir(int dir);
34 int oldDirToNewDir(int dir);
35 
36 int normalizeAngle(int dirType, int angle);
37 int fromSimpleDir(int dirtype, int dir);
38 int toSimpleDir(int dirtype, int dir);
39 
40 void assertRange(int min, int value, int max, const char *desc);
41 
42 void *reallocateArray(void *buffer, size_t count, size_t size);
43 
44 } // End of namespace Scumm
45 
46 #endif
Definition: actor.h:30