ScummVM API documentation
dither.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SCREEN_DITHER_H
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#define NUVIE_SCREEN_DITHER_H
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namespace
Ultima
{
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namespace
Nuvie {
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class
Configuration;
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#define DITHER_NO_TRANSPARENCY false
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// Dither modes..
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enum
DitherMode {
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DITHER_NONE = 0,
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DITHER_CGA = 1,
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DITHER_EGA = 2,
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DITHER_HRC = 3
//FIXME add this mode.
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};
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class
Dither
{
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const
Configuration
*config;
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uint8 *dither;
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DitherMode mode;
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public
:
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Dither
(
const
Configuration
*cfg);
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~
Dither
();
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uint8 get_mode()
const
{
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return
mode;
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}
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bool
dither_bitmap(
unsigned
char
*src_buf, uint16 src_w, uint16 src_h,
bool
has_transparency);
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protected
:
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bool
load_data();
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void
set_mode();
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};
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}
// End of namespace Nuvie
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}
// End of namespace Ultima
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#endif
Ultima::Nuvie::Configuration
Definition:
configuration.h:61
Ultima::Nuvie::Dither
Definition:
dither.h:41
Ultima
Definition:
detection.h:27
engines
ultima
nuvie
screen
dither.h
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