| _blockedPositions (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _board (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _carriedCol (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _carriedRow (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _days (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _destRects (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _dragCursorType (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _dragPos (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| _ended (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _endSound (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _endTime (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _exitCursorType (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _exitFlag (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _exitHotspot (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _exitRequested (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _exitScene (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _hoverCursorType (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _image (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _imageName (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _loseScene (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _numBlocked (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _numCols (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _numRows (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _originX (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _originY (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _pegSrc (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _pitchXBias (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _pitchYBias (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _selectedSrc (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _solved (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _sounds (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _startEmptyFlag (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _startEmptyPos (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _targetPegCount (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _winScene (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| _z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
| anyMovesLeft() const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| canJump(int col, int row, int dCol, int dRow, int &destCol, int &destRow) const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| cellAtCursor(const Common::Point &mousePos, int &outCol, int &outRow) const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| cellHasAnyMove(int col, int row) const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| cellIndex(int col, int row) const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | inlineprotected |
| CellState enum name (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| cursorSetFromScript() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| cursorToViewport(const Common::Point &mousePos) const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| doJump(int fromCol, int fromRow, int destCol, int destRow) (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| execute() override (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | virtual |
| ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
| getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getRecordExtraInfo() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| getRecordTypeName() const override (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | inlineprotectedvirtual |
| getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getScreenPositionRaw() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| handleInput(NancyInput &input) override (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | virtual |
| hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| init() override (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | virtual |
| isCarriedTarget(int col, int row) const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| isViewportRelative() const override (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | inlinevirtual |
| isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kBlocked enum value (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| kEmpty enum value (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kPeg enum value (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| needsRedraw() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| onPause(bool pause) override (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| pegCount() const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| PegsPuzzle() (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | inline |
| playSoundBlock(const RandomSoundBlock &block) (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | virtual |
| redraw() (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| registerGraphics() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |
| RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
| RenderActionRecord(RenderActionRecord &&)=default (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | |
| RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(RenderObject &&)=default (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setDataCursor(uint16 cursorType) const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| setHasMoved(bool hasMoved) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setNeedsRedraw(bool needsRedraw) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setZOrder(uint16 z) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| survivesSceneChange(bool nextSceneIsNoArt) const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| updateGraphics() (defined in Nancy::RenderObject) | Nancy::RenderObject | inlinevirtual |
| updatePreviousScreenPosition() (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| validCell(int col, int row) const (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | protected |
| ~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| ~PegsPuzzle() (defined in Nancy::Action::PegsPuzzle) | Nancy::Action::PegsPuzzle | inlinevirtual |
| ~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| ~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |