ScummVM API documentation
svg.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GRAPHICS_SVG_H
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#define GRAPHICS_SVG_H
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#include "graphics/managed_surface.h"
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namespace
Common
{
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class
SeekableReadStream;
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}
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namespace
Graphics
{
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class
SVGBitmap
:
public
ManagedSurface
{
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public
:
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SVGBitmap
(
Common::SeekableReadStream
*in,
int
dw,
int
dh);
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};
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}
// end of namespace Graphics
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#endif // GRAPHICS_SVG_H
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Common::SeekableReadStream
Definition:
stream.h:745
Common
Definition:
algorithm.h:29
Graphics
Definition:
formatinfo.h:28
Graphics::SVGBitmap
Definition:
svg.h:35
graphics
svg.h
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