ScummVM API documentation
global_listbox.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_GLOBAL_LISTBOX_H
23 #define AGS_ENGINE_AC_GLOBAL_LISTBOX_H
24 
25 namespace AGS3 {
26 
27 void ListBoxClear(int guin, int objn);
28 void ListBoxAdd(int guin, int objn, const char *newitem);
29 void ListBoxRemove(int guin, int objn, int itemIndex);
30 int ListBoxGetSelected(int guin, int objn);
31 int ListBoxGetNumItems(int guin, int objn);
32 char *ListBoxGetItemText(int guin, int objn, int item, char *buffer);
33 void ListBoxSetSelected(int guin, int objn, int newsel);
34 void ListBoxSetTopItem(int guin, int objn, int item);
35 int ListBoxSaveGameList(int guin, int objn);
36 void ListBoxDirList(int guin, int objn, const char *filemask);
37 
38 } // namespace AGS3
39 
40 #endif
Definition: ags.h:40