This is the complete list of members for hpl::iCharacterBody, including all inherited members.
AddExtraSize(const cVector3f &avSize) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
AddForce(const cVector3f &avForce) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
AddForceVelocity(const cVector3f &avVel) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
AddPitch(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
AddYaw(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
CreateSaveData() | hpl::iCharacterBody | virtual |
GetAccurateClimbing() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetAirFriction() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetAttachedBody() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetBody() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetCamera() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetCameraPosAdd() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetCameraSmoothPosNum() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetClimbForwardMul() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetClimbHeightAdd() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetCollideCharacter() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetCustomGravity() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetCustomGravityActive() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetEnableNearbyBodies() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetEntity() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetEntityOffset() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetEntityPostOffset() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetEntitySmoothPosNum() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetExtraBody(size_t alIdx) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetFeetPosition() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetForce() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetForceVelocity() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetForward() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetGroundFriction() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetLastPosition() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetMass() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetMaxGravitySpeed() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetMaxNegativeMoveSpeed(eCharDir aDir) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetMaxPositiveMoveSpeed(eCharDir aDir) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetMaxPushMass() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetMaxStepSize() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetMoveAcc(eCharDir aDir) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetMoveDeacc(eCharDir aDir) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetMoveMatrix() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetMoveSpeed(eCharDir aDir) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetName() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetPitch() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetPosition() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetPushForce() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetPushIn2D() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetRight() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetSaveObjectId() | hpl::iSaveObject | inline |
GetShape() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetSize() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetStepClimbSpeed() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetTestCollision() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetUp() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetUserData() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
GetVelocity(float afFrameTime) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GetYaw() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
GravityIsActive() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
iCharacterBody(const tString &asName, iPhysicsWorld *apWorld, const cVector3f avSize) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
IsActive() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
IsClimbing() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
IsOnGround() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
LoadFromSaveData(iSaveData *apSaveData) | hpl::iCharacterBody | virtual |
m_mtxAttachedPrevMatrix (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
m_mtxEntityOffset (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
m_mtxEntityPostOffset (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
m_mtxMove (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbAccurateClimbing (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbActive (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbAttachmentJustAdded (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbClimbing (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbCollideCharacter (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbCustomGravity (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbEnableNearbyBodies (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbGravityActive (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbMoving (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbOnGround (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbPushIn2D (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mbTestCollision (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfAirFriction (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfCheckStepClimbCount (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfCheckStepClimbInterval (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfClimbForwardMul (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfClimbHeightAdd (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfGroundFriction (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMass (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMaxGravitySpeed (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMaxNegMoveSpeed (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMaxPosMoveSpeed (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMaxPushMass (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMaxStepHeight (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMoveAcc (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMoveDeacc (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfMoveSpeed (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfPitch (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfPushForce (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfStepClimbSpeed (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mfYaw (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mlCameraSmoothPosNum (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mlEntitySmoothPosNum (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mlstCameraPos (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mlstEntityPos (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
Move(eCharDir aDir, float afMul, float afTimeStep) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
mpAttachedBody (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpBody (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpCallback (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpCamera (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpCollideCallbackGravity (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpCollideCallbackPush (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpEntity (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpRayCallback (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
mpUserData (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mpWorld (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
msName (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mvCameraPosAdd (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mvCustomGravity (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mvExtraBodies (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mvForce (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mvLastPosition (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mvPosition (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mvSize (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
mvVelolcity (defined in hpl::iCharacterBody) | hpl::iCharacterBody | protected |
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::iCharacterBody | virtual |
SaveToSaveData(iSaveData *apSaveData) | hpl::iCharacterBody | virtual |
SetAccurateClimbing(bool abX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetActive(bool abX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetActiveSize(int alNum) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetAirFriction(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetAttachedBody(iPhysicsBody *apBody) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetCallback(iCharacterBodyCallback *apCallback) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetCamera(cCamera3D *apCam) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetCameraPosAdd(const cVector3f &avAdd) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetCameraSmoothPosNum(int alNum) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetClimbForwardMul(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetClimbHeightAdd(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetCollideCharacter(bool abX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetCustomGravity(const cVector3f &avCustomGravity) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetCustomGravityActive(bool abX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetEnableNearbyBodies(bool abX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetEntity(iEntity3D *apEntity) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetEntityOffset(const cMatrixf &a_mtxOffset) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetEntityPostOffset(const cMatrixf &a_mtxOffset) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetEntitySmoothPosNum(int alNum) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetFeetPosition(const cVector3f &avPos, bool abSmooth=false) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetForce(const cVector3f &avForce) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetForceVelocity(const cVector3f &avVel) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetGravityActive(bool abX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetGroundFriction(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
SetMass(float afMass) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetMaxGravitySpeed(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetMaxNegativeMoveSpeed(eCharDir aDir, float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetMaxPositiveMoveSpeed(eCharDir aDir, float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetMaxPushMass(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetMaxStepSize(float afSize) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetMoveAcc(eCharDir aDir, float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetMoveDeacc(eCharDir aDir, float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetMoveSpeed(eCharDir aDir, float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetPitch(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetPosition(const cVector3f &avPos, bool abSmooth=false) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
SetPushForce(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetPushIn2D(bool abX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetStepClimbSpeed(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetTestCollision(bool abX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetUserData(void *apUserData) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | inline |
SetYaw(float afX) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
Update(float afTimeStep) (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
UpdateAttachment() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
UpdateCamera() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
UpdateEntity() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
UpdateMoveMarix() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | |
~iCharacterBody() (defined in hpl::iCharacterBody) | hpl::iCharacterBody | virtual |
~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |