ScummVM API documentation
variable_width_sprite_font_clifftop.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * of the License, or(at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef AGS_PLUGINS_AGS_SPRITE_FONT_VAR_WIDTH_SPR_FONT_CLIFFTOP_H
24 #define AGS_PLUGINS_AGS_SPRITE_FONT_VAR_WIDTH_SPR_FONT_CLIFFTOP_H
25 
26 #include "ags/plugins/ags_sprite_font/variable_width_sprite_font.h"
27 
28 namespace AGS3 {
29 namespace Plugins {
30 namespace AGSSpriteFont {
31 
33 private:
34  void Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height, int colour);
35 
36 public:
39 
40  void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) override;
41 };
42 
43 } // namespace AGSSpriteFont
44 } // namespace Plugins
45 } // namespace AGS3
46 
47 
48 #endif
Definition: surface.h:32
Definition: ags_plugin.h:328
Definition: variable_width_sprite_font.h:33
Definition: variable_width_sprite_font_clifftop.h:32
Definition: ags.h:40