ScummVM API documentation
light.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_RESOURCES_LIGHT_H
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#define STARK_RESOURCES_LIGHT_H
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#include "common/str.h"
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#include "math/vector3d.h"
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#include "engines/stark/resources/object.h"
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namespace
Stark
{
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namespace
Formats {
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class
XRCReadStream;
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}
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namespace
Gfx {
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struct
LightEntry;
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}
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namespace
Resources {
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class
Light
:
public
Object
{
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public
:
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static
const
Type::ResourceType TYPE = Type::kLight;
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Light
(
Object
*parent, byte subType, uint16 index,
const
Common::String
&name);
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~
Light
()
override
;
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// Resource API
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void
readData(
Formats::XRCReadStream
*stream)
override
;
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void
onPostRead()
override
;
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void
saveLoad(
ResourceSerializer
*serializer)
override
;
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Gfx::LightEntry
*getLightEntry();
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void
setColor(int32 red, int32 green, int32 blue);
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void
setPosition(
const
Math::Vector3d &position);
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protected
:
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void
printData()
override
;
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Math::Vector3d _color;
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Math::Vector3d _position;
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Math::Vector3d _direction;
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float
_innerConeAngle;
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float
_outerConeAngle;
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float
_falloffNear;
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float
_falloffFar;
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float
_multiplier;
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Gfx::LightEntry
*_lightEntry;
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};
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}
// End of namespace Resources
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}
// End of namespace Stark
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#endif // STARK_RESOURCES_LIGHT_H
Common::String
Definition:
str.h:59
Stark::Gfx::LightEntry
Definition:
renderentry.h:44
Stark
Definition:
console.h:27
Stark::Resources::Object
Definition:
object.h:143
Stark::Resources::Light
Definition:
light.h:46
Stark::Formats::XRCReadStream
Definition:
xrc.h:45
Stark::ResourceSerializer
Definition:
stateprovider.h:51
engines
stark
resources
light.h
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