ScummVM API documentation
light.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef STARK_RESOURCES_LIGHT_H
23 #define STARK_RESOURCES_LIGHT_H
24 
25 #include "common/str.h"
26 
27 #include "math/vector3d.h"
28 
29 #include "engines/stark/resources/object.h"
30 
31 namespace Stark {
32 
33 namespace Formats {
34 class XRCReadStream;
35 }
36 
37 namespace Gfx {
38 struct LightEntry;
39 }
40 
41 namespace Resources {
42 
46 class Light : public Object {
47 public:
48  static const Type::ResourceType TYPE = Type::kLight;
49 
50  Light(Object *parent, byte subType, uint16 index, const Common::String &name);
51  ~Light() override;
52 
53  // Resource API
54  void readData(Formats::XRCReadStream *stream) override;
55  void onPostRead() override;
56  void saveLoad(ResourceSerializer *serializer) override;
57 
59  Gfx::LightEntry *getLightEntry();
60 
62  void setColor(int32 red, int32 green, int32 blue);
63 
65  void setPosition(const Math::Vector3d &position);
66 
67 protected:
68  void printData() override;
69 
70  Math::Vector3d _color;
71  Math::Vector3d _position;
72  Math::Vector3d _direction;
73  float _innerConeAngle;
74  float _outerConeAngle;
75  float _falloffNear;
76  float _falloffFar;
77  float _multiplier;
78 
79  Gfx::LightEntry *_lightEntry;
80 };
81 
82 } // End of namespace Resources
83 } // End of namespace Stark
84 
85 #endif // STARK_RESOURCES_LIGHT_H
Definition: str.h:59
Definition: renderentry.h:44
Definition: console.h:27
Definition: object.h:143
Definition: light.h:46
Definition: xrc.h:45
Definition: stateprovider.h:51