ScummVM API documentation
sched_path_finder.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef NUVIE_PATHFINDER_SCHED_PATH_FINDER_H
23 #define NUVIE_PATHFINDER_SCHED_PATH_FINDER_H
24 
25 #include "ultima/nuvie/pathfinder/actor_path_finder.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 /* Long-range pathfinder for NPCs.
31  */
33 protected:
34  uint32 prev_step_i, next_step_i; /* step counters */
35 
36 public:
37  /* Pass 'path_type' to define search rules and methods to be used. The
38  PathFinder is responsible for deleting it when finished. */
39  SchedPathFinder(Actor *a, MapCoord g, Path *path_type);
40  ~SchedPathFinder() override;
41 
42  bool get_next_move(MapCoord &step) override; /* returns the next step in the path */
43  bool find_path() override; /* gets a NEW path from location->goal */
44  void actor_moved() override; /* update location and step counters */
45 
46  bool check_loc(const MapCoord &loc) override; // ignores other actors
47 protected:
48  bool is_location_in_path();
49  void incr_step();
50 };
51 
52 } // End of namespace Nuvie
53 } // End of namespace Ultima
54 
55 #endif
Definition: actor.h:178
Definition: path.h:36
Definition: sched_path_finder.h:32
Definition: detection.h:27
Definition: map.h:84
Definition: actor_path_finder.h:33