ScummVM API documentation
movie_player.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_GFX_MOVIEPLAYER_H
23#define ULTIMA8_GFX_MOVIEPLAYER_H
24
25namespace Ultima {
26namespace Ultima8 {
27
28class RenderSurface;
29
31public:
32 MoviePlayer() {};
33 virtual ~MoviePlayer() {};
34
35 virtual void run() = 0;
36 virtual void paint(RenderSurface *surf, int lerp) = 0;
37
38 virtual void start() = 0;
39 virtual void stop() = 0;
40 virtual bool isPlaying() const = 0;
41 virtual void setOffset(int x, int y) {};
42
43};
44
45} // End of namespace Ultima8
46} // End of namespace Ultima
47
48#endif
Definition: movie_player.h:30
Definition: render_surface.h:37