ScummVM API documentation
movie_player.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA8_GFX_MOVIEPLAYER_H
23 #define ULTIMA8_GFX_MOVIEPLAYER_H
24 
25 namespace Ultima {
26 namespace Ultima8 {
27 
28 class RenderSurface;
29 
30 class MoviePlayer {
31 public:
32  MoviePlayer() {};
33  virtual ~MoviePlayer() {};
34 
35  virtual void run() = 0;
36  virtual void paint(RenderSurface *surf, int lerp) = 0;
37 
38  virtual void start() = 0;
39  virtual void stop() = 0;
40  virtual bool isPlaying() const = 0;
41  virtual void setOffset(int x, int y) {};
42 
43 };
44 
45 } // End of namespace Ultima8
46 } // End of namespace Ultima
47 
48 #endif
Definition: movie_player.h:30
Definition: render_surface.h:40
Definition: detection.h:27