ScummVM API documentation
util.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_UTIL_H
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#define HUGO_UTIL_H
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namespace
Hugo
{
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enum
seqTextUtil {
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kGameOver = 0
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};
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namespace
Utils {
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int
firstBit(byte data);
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int
lastBit(byte data);
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void
reverseByte(byte *data);
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void
notifyBox(
const
Common::String
&msg);
// Redirect to call notifyBox with u32strings
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void
notifyBox(
const
Common::U32String
&msg);
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Common::String
promptBox(
const
Common::String
&msg);
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bool
yesNoBox(
const
Common::String
&msg);
// Redirect to call yesNoBox with u32strings
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bool
yesNoBox(
const
Common::U32String
&msg);
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char
*hugo_strlwr(
char
*buffer);
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}
// End of namespace Utils
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}
// End of namespace Hugo
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#endif
Hugo
Definition:
console.h:27
Common::String
Definition:
str.h:59
Common::U32String
Definition:
ustr.h:57
engines
hugo
util.h
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