ScummVM API documentation
util.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on original Hugo Trilogy source code
24  *
25  * Copyright (c) 1989-1995 David P. Gray
26  *
27  */
28 
29 #ifndef HUGO_UTIL_H
30 #define HUGO_UTIL_H
31 
32 namespace Hugo {
33 
34 enum seqTextUtil {
35  kGameOver = 0
36 };
37 
38 namespace Utils {
39 
40 int firstBit(byte data);
41 int lastBit(byte data);
42 
43 void reverseByte(byte *data);
44 
49 void notifyBox(const Common::String &msg); // Redirect to call notifyBox with u32strings
50 void notifyBox(const Common::U32String &msg);
51 
55 Common::String promptBox(const Common::String &msg);
56 
60 bool yesNoBox(const Common::String &msg); // Redirect to call yesNoBox with u32strings
61 bool yesNoBox(const Common::U32String &msg);
62 
68 char *hugo_strlwr(char *buffer);
69 
70 } // End of namespace Utils
71 
72 } // End of namespace Hugo
73 
74 #endif
Definition: console.h:27
Definition: str.h:59
Definition: ustr.h:57