ScummVM API documentation
gfxfilter_scaling.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 //=============================================================================
23 //
24 // Base class for graphic filter which provides virtual screen scaling
25 //
26 //=============================================================================
27 
28 #ifndef AGS_ENGINE_GFX_SCALING_GFX_FILTER_H
29 #define AGS_ENGINE_GFX_SCALING_GFX_FILTER_H
30 
31 #include "ags/engine/gfx/gfxfilter.h"
32 #include "ags/shared/util/scaling.h"
33 
34 namespace AGS3 {
35 namespace AGS {
36 namespace Engine {
37 
38 using AGS::Shared::PlaneScaling;
39 
40 class ScalingGfxFilter : public IGfxFilter {
41 public:
42  bool Initialize(const int color_depth, String &err_str) override;
43  void UnInitialize() override;
44  Rect SetTranslation(const Size src_size, const Rect dst_rect) override;
45  Rect GetDestination() const override;
46 
47 protected:
48  Rect _dstRect;
49  PlaneScaling _scaling;
50 };
51 
52 } // namespace Engine
53 } // namespace AGS
54 } // namespace AGS3
55 
56 #endif
Definition: achievements_tables.h:27
Definition: gfxfilter.h:57
Definition: scaling.h:108
Definition: geometry.h:215
Definition: string.h:62
Definition: geometry.h:144
Definition: engine.h:143
Definition: ags.h:40
Definition: gfxfilter_scaling.h:40