ScummVM API documentation
notifier.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_NOTIFIER_H
23#define TETRAEDGE_GAME_NOTIFIER_H
24
25#include "common/str.h"
26
27namespace Tetraedge {
28
29class Notifier {
30public:
31 Notifier();
32
33 void launchNextnotifier();
34 void load();
35 bool onFadeInFinished();
36 bool onFadeOutFinished();
37 bool onVisibleFinished();
38
39 void push(const Common::String &name, const Common::Path &imgpath);
40 void unload();
41
42 TeLuaGUI &gui() { return _gui; }
43
44private:
45 struct notifierData {
46 Common::String _name;
47 Common::Path _imgpath;
48 };
49 Common::Array<notifierData> _notifierDataArray;
50 TeLuaGUI _gui;
51
52};
53
54} // end namespace Tetraedge
55
56#endif // TETRAEDGE_GAME_NOTIFIER_H
Definition: path.h:52
Definition: str.h:59
Definition: notifier.h:29
Definition: te_lua_gui.h:51