ScummVM API documentation
notifier.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_NOTIFIER_H
23 #define TETRAEDGE_GAME_NOTIFIER_H
24 
25 #include "common/str.h"
26 
27 namespace Tetraedge {
28 
29 class Notifier {
30 public:
31  Notifier();
32 
33  void launchNextnotifier();
34  void load();
35  bool onFadeInFinished();
36  bool onFadeOutFinished();
37  bool onVisibleFinished();
38 
39  void push(const Common::String &name, const Common::Path &imgpath);
40  void unload();
41 
42  TeLuaGUI &gui() { return _gui; }
43 
44 private:
45  struct notifierData {
46  Common::String _name;
47  Common::Path _imgpath;
48  };
49  Common::Array<notifierData> _notifierDataArray;
50  TeLuaGUI _gui;
51 
52 };
53 
54 } // end namespace Tetraedge
55 
56 #endif // TETRAEDGE_GAME_NOTIFIER_H
Definition: str.h:59
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: path.h:52
Definition: notifier.h:29